From 9d1fbb5a538b3c5a1ba7d5ab55f39033ddb880f1 Mon Sep 17 00:00:00 2001 From: Jared Adams Date: Fri, 14 Aug 2009 12:21:07 -0600 Subject: Add functions to more easily work with equipment Move hair changes back over to them; related server change was reverted. Also move NPCs back over to extending Player. NPCs will have equipment in the future too, but for now, disable that part while we finish the system. --- src/net/ea/beinghandler.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'src/net') diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp index 96c5986b..29c10900 100644 --- a/src/net/ea/beinghandler.cpp +++ b/src/net/ea/beinghandler.cpp @@ -397,8 +397,7 @@ void BeingHandler::handleMessage(MessageIn &msg) switch (type) { case 1: // eAthena LOOK_HAIR - player->setSprite(Player::HAIR_SPRITE, id * -1, - ColorDB::get(id2)); + player->setSpriteID(Player::HAIR_SPRITE, id *-1); break; case 2: // Weapon ID in id, Shield ID in id2 player->setSprite(Player::WEAPON_SPRITE, id); @@ -414,7 +413,7 @@ void BeingHandler::handleMessage(MessageIn &msg) player->setSprite(Player::TOPCLOTHES_SPRITE, id); break; case 6: // eAthena LOOK_HAIR_COLOR - // ignored (duplicate of LOOK_HAIR) + player->setSpriteColor(Player::HAIR_SPRITE, ColorDB::get(id)); break; case 8: // eAthena LOOK_SHIELD player->setSprite(Player::SHIELD_SPRITE, id); -- cgit v1.2.3-70-g09d2