From 75cd80b9eaee9526bfe1625ad63eccdb7c212161 Mon Sep 17 00:00:00 2001 From: Jared Adams Date: Mon, 11 May 2009 15:07:40 -0600 Subject: Adjust party window visibility logic It now behaves like most windows: defaults to not visible and will save it's visibility. Only the user should be altering it now. --- src/net/ea/partyhandler.cpp | 3 --- 1 file changed, 3 deletions(-) (limited to 'src/net') diff --git a/src/net/ea/partyhandler.cpp b/src/net/ea/partyhandler.cpp index e5b20a38..7216719d 100644 --- a/src/net/ea/partyhandler.cpp +++ b/src/net/ea/partyhandler.cpp @@ -106,8 +106,6 @@ void PartyHandler::handleMessage(MessageIn &msg) if (being) being->setName(nick); } - - partyWindow->setVisible(true); } break; case SMSG_PARTY_INVITE_RESPONSE: @@ -232,7 +230,6 @@ void PartyHandler::handleMessage(MessageIn &msg) { player_node->setInParty(false); partyWindow->clearMembers(); - partyWindow->setVisible(false); partyTab->chatLog(_("You have left the party."), BY_SERVER); } else -- cgit v1.2.3-70-g09d2