From 4cbbfeca46c60fc0efdfe901e69324cd8358308e Mon Sep 17 00:00:00 2001 From: Yohann Ferreira Date: Fri, 30 Jul 2010 01:02:25 +0200 Subject: Fixed weapon animations for manaserv. The beinghandler didn't tell to the being::setSprite() function if the equipment was a weapon or not. Resolves: Manasource-Mantis #157. Reviewed-by: Jaxad0127. --- src/net/manaserv/beinghandler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/net') diff --git a/src/net/manaserv/beinghandler.cpp b/src/net/manaserv/beinghandler.cpp index f499ff0a..63c1e13f 100644 --- a/src/net/manaserv/beinghandler.cpp +++ b/src/net/manaserv/beinghandler.cpp @@ -144,7 +144,7 @@ static void handleLooks(Being *being, Net::MessageIn &msg) { if (!(mask & (1 << i))) continue; int id = msg.readInt16(); - being->setSprite(slots[i], id); + being->setSprite(slots[i], id,"", (slots[i] == SPRITE_WEAPON)); } } -- cgit v1.2.3-70-g09d2