From 1ccc963719897ca290104f42adc9c37b792feb7a Mon Sep 17 00:00:00 2001 From: Eugenio Favalli Date: Tue, 12 Dec 2006 17:29:28 +0000 Subject: Hide all NPC dialogs after death --- src/net/playerhandler.cpp | 11 +++++++++++ 1 file changed, 11 insertions(+) (limited to 'src/net') diff --git a/src/net/playerhandler.cpp b/src/net/playerhandler.cpp index b04778f9..42c21774 100644 --- a/src/net/playerhandler.cpp +++ b/src/net/playerhandler.cpp @@ -31,9 +31,12 @@ #include "../log.h" #include "../npc.h" +#include "../gui/buy.h" #include "../gui/chat.h" #include "../gui/npclistdialog.h" +#include "../gui/npc_text.h" #include "../gui/ok_dialog.h" +#include "../gui/sell.h" #include "../gui/skill.h" // TODO Move somewhere else @@ -41,6 +44,10 @@ OkDialog *weightNotice = NULL; OkDialog *deathNotice = NULL; extern NpcListDialog *npcListDialog; +extern NpcTextDialog *npcTextDialog; +extern BuyDialog *buyDialog; +extern SellDialog *sellDialog; +extern Window *buySellDialog; /** * Listener used for handling the overweigth message. @@ -68,6 +75,10 @@ namespace { player_node->revive(); deathNotice = NULL; npcListDialog->setVisible(false); + npcTextDialog->setVisible(false); + buyDialog->setVisible(false); + sellDialog->setVisible(false); + buySellDialog->setVisible(false); current_npc = 0; } } deathListener; -- cgit v1.2.3-70-g09d2