From 128afe364bf797d02424b6e7191bb4bd4c1df21d Mon Sep 17 00:00:00 2001 From: Lloyd Bryant Date: Wed, 6 Aug 2008 14:12:34 +0000 Subject: totally killed the stop walking packet handler --- src/net/beinghandler.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src/net') diff --git a/src/net/beinghandler.cpp b/src/net/beinghandler.cpp index c76d0515..a8591fce 100644 --- a/src/net/beinghandler.cpp +++ b/src/net/beinghandler.cpp @@ -467,24 +467,24 @@ void BeingHandler::handleMessage(MessageIn *msg) case SMSG_PLAYER_STOP: // Instruction from server to stop walking at x, y. + /* + * Deactivated - it drives people on the TMW server nuts + * id = msg->readInt32(); dstBeing = beingManager->findBeing(id); if (dstBeing) { dstBeing->mX = msg->readInt16(); dstBeing->mY = msg->readInt16(); - /* - * I'm deactivating this - players are reporting that - * this makes things *worse*, not better. if (dstBeing->mAction == Being::WALK) { dstBeing->mFrame = 0; dstBeing->setAction(Being::STAND); } - */ + } else { logger->log("0x0088: Non-existent being %d", id); } - + */ break; case SMSG_PLAYER_MOVE_TO_ATTACK: -- cgit v1.2.3-70-g09d2