From 08c65b8c721c70268fa0693a7aafc5b828c37162 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Mon, 2 Nov 2009 22:06:18 +0200 Subject: Fixing disconnection bug. And revert commit 30db6c4375f932370d4fce0c5b35a0cab93a2a18. --- src/net/ea/charserverhandler.cpp | 1 - src/net/ea/gamehandler.cpp | 2 +- 2 files changed, 1 insertion(+), 2 deletions(-) (limited to 'src/net') diff --git a/src/net/ea/charserverhandler.cpp b/src/net/ea/charserverhandler.cpp index f2821792..f4b82aee 100644 --- a/src/net/ea/charserverhandler.cpp +++ b/src/net/ea/charserverhandler.cpp @@ -169,7 +169,6 @@ void CharServerHandler::handleMessage(MessageIn &msg) mCharInfo->next(); } while (mCharInfo->getPos()); - sleep(3); mCharInfo->select(slot); mNetwork->disconnect(); state = STATE_CONNECT_GAME; diff --git a/src/net/ea/gamehandler.cpp b/src/net/ea/gamehandler.cpp index 597fd1da..97862883 100644 --- a/src/net/ea/gamehandler.cpp +++ b/src/net/ea/gamehandler.cpp @@ -75,7 +75,7 @@ void GameHandler::handleMessage(MessageIn &msg) logger->log("Protocol: Player start position: (%d, %d), Direction: %d", x, y, direction); // Switch now or we'll have problems - // state = STATE_GAME; + state = STATE_GAME; player_node->setTileCoords(x, y); } break; -- cgit v1.2.3-70-g09d2