From d4f32a38fd498c180d562ced38a9129e0abf2252 Mon Sep 17 00:00:00 2001 From: Jared Adams Date: Wed, 30 Sep 2009 19:54:06 -0600 Subject: Merge login state machines for both clients Also do some cleanup and refactoring of related code. --- src/net/tmwserv/gamehandler.cpp | 132 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 132 insertions(+) create mode 100644 src/net/tmwserv/gamehandler.cpp (limited to 'src/net/tmwserv/gamehandler.cpp') diff --git a/src/net/tmwserv/gamehandler.cpp b/src/net/tmwserv/gamehandler.cpp new file mode 100644 index 00000000..ec2f33c4 --- /dev/null +++ b/src/net/tmwserv/gamehandler.cpp @@ -0,0 +1,132 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "net/tmwserv/gamehandler.h" + +#include "net/tmwserv/chathandler.h" +#include "net/tmwserv/connection.h" +#include "net/tmwserv/protocol.h" + +#include "net/tmwserv/chatserver/chatserver.h" +#include "net/tmwserv/gameserver/gameserver.h" + +#include "main.h" + +Net::GameHandler *gameHandler; + +extern TmwServ::ChatHandler *chatHandler; + +extern Net::Connection *gameServerConnection; + +namespace TmwServ { + +extern std::string netToken; +extern ServerInfo gameServer; + +GameHandler::GameHandler() +{ + static const Uint16 _messages[] = { + GPMSG_DISCONNECT_RESPONSE, + 0 + }; + handledMessages = _messages; + gameHandler = this; +} + +void GameHandler::handleMessage(MessageIn &msg) +{ + switch (msg.getId()) + { + case GPMSG_DISCONNECT_RESPONSE: + { + int errMsg = msg.readInt8(); + // Successful logout + if (errMsg == ERRMSG_OK) + { + // TODO: Handle logout + } + // Logout failed + else + { + switch (errMsg) { + case ERRMSG_NO_LOGIN: + errorMessage = "Gameserver: Not logged in"; + break; + default: + errorMessage = "Gameserver: Unknown error"; + break; + } + state = STATE_ERROR; + } + } + break; + } +} + +void GameHandler::connect() +{ + // +} + +bool GameHandler::isConnected() +{ + return gameServerConnection->isConnected() && + chatHandler->isConnected(); +} + +void GameHandler::disconnect() +{ + gameServerConnection->disconnect(); + chatHandler->disconnect(); +} + +void GameHandler::inGame() +{ + Net::GameServer::connect(gameServerConnection, netToken); + chatHandler->connect(); +} + +void GameHandler::mapLoaded(const std::string &mapName) +{ + // TODO +} + +void GameHandler::who() +{ + // TODO +} + +void GameHandler::quit() +{ + // TODO +} + +void GameHandler::ping(int tick) +{ + // TODO +} + +void GameHandler::clear() +{ + disconnect(); +} + +} // namespace TmwServ -- cgit v1.2.3-70-g09d2