From f46cfb91278b27f4943f5512778129fe985c678e Mon Sep 17 00:00:00 2001 From: Jared Adams Date: Thu, 13 Aug 2009 17:30:59 -0600 Subject: Clean up Being and it's derivatives Move stuff only needed for Players into Player (like slots and sprite limits). Move name handling into Being (no need for three copies of this code). Clean up terminology (including Map terminology). Remove hair-related variables. --- src/net/tmwserv/charserverhandler.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/net/tmwserv/charserverhandler.cpp') diff --git a/src/net/tmwserv/charserverhandler.cpp b/src/net/tmwserv/charserverhandler.cpp index 0146babb..93181a93 100644 --- a/src/net/tmwserv/charserverhandler.cpp +++ b/src/net/tmwserv/charserverhandler.cpp @@ -38,6 +38,8 @@ #include "gui/charcreatedialog.h" #include "gui/okdialog.h" +#include "resources/colordb.h" + #include "utils/gettext.h" extern Net::Connection *gameServerConnection; @@ -229,7 +231,7 @@ LocalPlayer* CharServerHandler::readPlayerData(MessageIn &msg, int &slot) tempPlayer->setName(msg.readString()); tempPlayer->setGender(msg.readInt8() == GENDER_MALE ? GENDER_MALE : GENDER_FEMALE); int hs = msg.readInt8(), hc = msg.readInt8(); - tempPlayer->setHairStyle(hs, hc); + tempPlayer->setSprite(Player::HAIR_SPRITE, hs * -1, ColorDB::get(hc)); tempPlayer->setLevel(msg.readInt16()); tempPlayer->setCharacterPoints(msg.readInt16()); tempPlayer->setCorrectionPoints(msg.readInt16()); -- cgit v1.2.3-70-g09d2