From ccafb75577f9ea8f86243d26e80fb60e56af12d1 Mon Sep 17 00:00:00 2001 From: Jared Adams Date: Wed, 9 Jun 2010 18:13:06 -0600 Subject: Merge BeingManager and FloorItemManager as ActorSpriteManager No need for two different classes to manage ActorSprites. Reviewed-by: Chuck Miller --- src/net/tmwa/itemhandler.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/net/tmwa/itemhandler.cpp') diff --git a/src/net/tmwa/itemhandler.cpp b/src/net/tmwa/itemhandler.cpp index abc8103b..a8e98860 100644 --- a/src/net/tmwa/itemhandler.cpp +++ b/src/net/tmwa/itemhandler.cpp @@ -21,7 +21,7 @@ #include "net/tmwa/itemhandler.h" -#include "flooritemmanager.h" +#include "actorspritemanager.h" #include "net/messagein.h" @@ -54,13 +54,13 @@ void ItemHandler::handleMessage(Net::MessageIn &msg) int y = msg.readInt16(); msg.skip(4); // amount,subX,subY / subX,subY,amount - floorItemManager->create(id, itemId, x, y); + actorSpriteManager->createItem(id, itemId, x, y); } break; case SMSG_ITEM_REMOVE: - if (FloorItem *item = floorItemManager->findById(msg.readInt32())) - floorItemManager->destroy(item); + if (FloorItem *item = actorSpriteManager->findItem(msg.readInt32())) + actorSpriteManager->destroy(item); break; } } -- cgit v1.2.3-70-g09d2