From 48fd3efab457b3ae35ca0a7df0f3d1ce59e54e24 Mon Sep 17 00:00:00 2001 From: Jared Adams Date: Sun, 13 Jun 2010 12:50:35 -0600 Subject: Handle char-server login errors better Also fix a small compilation error sometimes reported. Reviewed-by: Chuck Miller --- src/net/tmwa/charserverhandler.cpp | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) (limited to 'src/net/tmwa/charserverhandler.cpp') diff --git a/src/net/tmwa/charserverhandler.cpp b/src/net/tmwa/charserverhandler.cpp index f91dfc77..8711f031 100644 --- a/src/net/tmwa/charserverhandler.cpp +++ b/src/net/tmwa/charserverhandler.cpp @@ -70,9 +70,6 @@ CharServerHandler::CharServerHandler() void CharServerHandler::handleMessage(Net::MessageIn &msg) { - logger->log("CharServerHandler: Packet ID: %x, Length: %d", - msg.getId(), msg.getLength()); - switch (msg.getId()) { case SMSG_CHAR_LOGIN: @@ -102,16 +99,17 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg) switch (msg.readInt8()) { case 0: - errorMessage = _("Access denied."); + errorMessage = _("Access denied. Most likely, there are " + "too many players on this server."); break; case 1: errorMessage = _("Cannot use this ID."); break; default: - errorMessage = _("Unknown failure to select character."); + errorMessage = _("Unknown char-server failure."); break; } - unlockCharSelectDialog(); + Client::setState(STATE_ERROR); break; case SMSG_CHAR_CREATE_SUCCEEDED: -- cgit v1.2.3-60-g2f50