From 4cfdb3620ccbd0de6bd53c5f22e7b6d3801627bf Mon Sep 17 00:00:00 2001 From: Fate Date: Sat, 1 Nov 2008 22:39:26 +0000 Subject: * Updated GUI table and model to better handle NULL widgets during initialisation * On SMSG_MOVE et al., ignore boots and glove information-- that information is incorrect and we're guaranteed to already have the correct information anyway. * Properly decode `is dead' information for PCs, so that dead players, when encountered, will be lying on the ground, dead, rather than standing. * Use `skills.xml' file from client data to determine skill names * Report client version number (hereby bumped to 1) in unused charserver slot (ignored by vanilla eAthena) --- src/net/skillhandler.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/net/skillhandler.cpp') diff --git a/src/net/skillhandler.cpp b/src/net/skillhandler.cpp index 828c2378..53cfda1a 100644 --- a/src/net/skillhandler.cpp +++ b/src/net/skillhandler.cpp @@ -73,6 +73,7 @@ void SkillHandler::handleMessage(MessageIn *msg) } } } + skillDialog->update(); break; case SMSG_SKILL_FAILED: -- cgit v1.2.3-70-g09d2