From 543166b9d50ebf06bfc83a32fb2bab3b366eb871 Mon Sep 17 00:00:00 2001 From: Ira Rice Date: Wed, 25 Feb 2009 10:29:34 -0700 Subject: Make sure that all dialogs are cleared on player death, not just the NPC text dialog. Signed-off-by: Ira Rice --- src/net/playerhandler.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/net/playerhandler.cpp') diff --git a/src/net/playerhandler.cpp b/src/net/playerhandler.cpp index c1e0d033..0637d784 100644 --- a/src/net/playerhandler.cpp +++ b/src/net/playerhandler.cpp @@ -82,14 +82,16 @@ namespace { player_node->revive(); deathNotice = NULL; npcIntegerDialog->setVisible(false); + npcListDialog->reset(); npcListDialog->setVisible(false); + npcStringDialog->setValue(""); npcStringDialog->setVisible(false); npcTextDialog->clearText(); npcTextDialog->setVisible(false); buyDialog->setVisible(false); sellDialog->setVisible(false); buySellDialog->setVisible(false); - current_npc = 0; + current_npc = NULL; } } deathListener; } -- cgit v1.2.3-70-g09d2