From ccafb75577f9ea8f86243d26e80fb60e56af12d1 Mon Sep 17 00:00:00 2001 From: Jared Adams Date: Wed, 9 Jun 2010 18:13:06 -0600 Subject: Merge BeingManager and FloorItemManager as ActorSpriteManager No need for two different classes to manage ActorSprites. Reviewed-by: Chuck Miller --- src/net/manaserv/tradehandler.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/net/manaserv/tradehandler.cpp') diff --git a/src/net/manaserv/tradehandler.cpp b/src/net/manaserv/tradehandler.cpp index 234a18d6..b6169ac9 100644 --- a/src/net/manaserv/tradehandler.cpp +++ b/src/net/manaserv/tradehandler.cpp @@ -21,7 +21,7 @@ #include "net/manaserv/tradehandler.h" -#include "beingmanager.h" +#include "actorspritemanager.h" #include "item.h" #include "localplayer.h" @@ -104,7 +104,7 @@ void TradeHandler::handleMessage(Net::MessageIn &msg) { case GPMSG_TRADE_REQUEST: { - Being *being = beingManager->findBeing(msg.readInt16()); + Being *being = actorSpriteManager->findBeing(msg.readInt16()); if (!being || !mAcceptTradeRequests) { respond(false); -- cgit v1.2.3-60-g2f50