From 81d8168bb5796ccb1704bcce9f5327c35e55d281 Mon Sep 17 00:00:00 2001 From: Jared Adams Date: Sat, 17 Jul 2010 23:10:05 -0600 Subject: Move more from LocalPlayer to PlayerInfo Also cleanup PlayerInfo a bit. Reviewed-by: Chuck Miller --- src/net/manaserv/tradehandler.cpp | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) (limited to 'src/net/manaserv/tradehandler.cpp') diff --git a/src/net/manaserv/tradehandler.cpp b/src/net/manaserv/tradehandler.cpp index b6169ac9..d5505075 100644 --- a/src/net/manaserv/tradehandler.cpp +++ b/src/net/manaserv/tradehandler.cpp @@ -24,6 +24,7 @@ #include "actorspritemanager.h" #include "item.h" #include "localplayer.h" +#include "playerinfo.h" #include "gui/confirmdialog.h" #include "gui/trade.h" @@ -110,7 +111,7 @@ void TradeHandler::handleMessage(Net::MessageIn &msg) respond(false); break; } - player_node->setTrading(true); + PlayerInfo::setTrading(true); tradePartnerName = being->getName(); tradePartnerID = being->getId(); ConfirmDialog *dlg = new ConfirmDialog(_("Request for Trade"), @@ -149,14 +150,14 @@ void TradeHandler::handleMessage(Net::MessageIn &msg) localChatTab->chatLog(_("Trade canceled."), BY_SERVER); tradeWindow->setVisible(false); tradeWindow->reset(); - player_node->setTrading(false); + PlayerInfo::setTrading(false); break; case GPMSG_TRADE_COMPLETE: localChatTab->chatLog(_("Trade completed."), BY_SERVER); tradeWindow->setVisible(false); tradeWindow->reset(); - player_node->setTrading(false); + PlayerInfo::setTrading(false); break; } } @@ -177,7 +178,7 @@ void TradeHandler::respond(bool accept) gameServerConnection->send(msg); if (!accept) - player_node->setTrading(false); + PlayerInfo::setTrading(false); } void TradeHandler::addItem(Item *item, int amount) -- cgit v1.2.3-70-g09d2