From c3ac3fb3b95d0abcd2cbc51e8ff1f2498cc6841b Mon Sep 17 00:00:00 2001 From: Jared Adams Date: Sat, 24 Oct 2009 10:58:58 -0600 Subject: REplace instances of TMW with Mana --- src/net/manaserv/gameserver/player.cpp | 57 ++++++++++++++++++++++++++++++++++ 1 file changed, 57 insertions(+) create mode 100644 src/net/manaserv/gameserver/player.cpp (limited to 'src/net/manaserv/gameserver/player.cpp') diff --git a/src/net/manaserv/gameserver/player.cpp b/src/net/manaserv/gameserver/player.cpp new file mode 100644 index 00000000..e667c8b9 --- /dev/null +++ b/src/net/manaserv/gameserver/player.cpp @@ -0,0 +1,57 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "player.h" + +#include "internal.h" + +#include "net/manaserv/connection.h" +#include "net/manaserv/protocol.h" + +#include "net/messageout.h" + +void RespawnRequestListener::action(const gcn::ActionEvent &event) +{ + Net::GameServer::Player::respawn(); +} + +void Net::GameServer::Player::walk(int x, int y) +{ + MessageOut msg(PGMSG_WALK); + msg.writeInt16(x); + msg.writeInt16(y); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::moveItem(int oldSlot, int newSlot, int amount) +{ + MessageOut msg(PGMSG_MOVE_ITEM); + msg.writeInt8(oldSlot); + msg.writeInt8(newSlot); + msg.writeInt8(amount); + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::respawn() +{ + MessageOut msg(PGMSG_RESPAWN); + Net::GameServer::connection->send(msg); +} -- cgit v1.2.3-60-g2f50