From fb3cbeddd6f5d59e3f83da059b2a1d4bed2cb80f Mon Sep 17 00:00:00 2001 From: David Athay Date: Thu, 28 Feb 2008 12:31:04 +0000 Subject: Work in Progress commit of guilds. --- src/net/guildhandler.cpp | 150 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 150 insertions(+) create mode 100644 src/net/guildhandler.cpp (limited to 'src/net/guildhandler.cpp') diff --git a/src/net/guildhandler.cpp b/src/net/guildhandler.cpp new file mode 100644 index 00000000..48d2e837 --- /dev/null +++ b/src/net/guildhandler.cpp @@ -0,0 +1,150 @@ +/* + * guildhandler.cpp + * A file part of The Mana World + * + * Created by David Athay on 01/03/2007. + * + * Copyright (c) 2007, The Mana World Development Team + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * My name may not be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE + * + * $Id$ + */ + +#include "guildhandler.h" + +#include "protocol.h" +#include "messagein.h" + +#include "chatserver/chatserver.h" +#include "chatserver/guild.h" + +#include "../gui/guildwindow.h" +#include "../guild.h" +#include "../log.h" +#include "../localplayer.h" + +GuildHandler::GuildHandler() +{ + static const Uint16 _messages[] = { + CPMSG_GUILD_CREATE_RESPONSE, + CPMSG_GUILD_INVITE_RESPONSE, + CPMSG_GUILD_ACCEPT_RESPONSE, + CPMSG_GUILD_GET_MEMBERS_RESPONSE, + CPMSG_GUILD_JOINED, + CPMSG_GUILD_LEFT, + CPMSG_GUILD_INVITED, + CPMSG_GUILD_REJOIN, + 0 + }; + handledMessages = _messages; + +} + +void GuildHandler::handleMessage(MessageIn &msg) +{ + switch (msg.getId()) + { + case CPMSG_GUILD_CREATE_RESPONSE: + { + logger->log("Received CPMSG_GUILD_CREATE_RESPONSE"); + if(msg.readInt8() == ERRMSG_OK) + { + short guildId = msg.readInt16(); + std::string guildName = msg.readString(); + // TODO - Acknowledge guild was created + joinedGuild(guildId, guildName, true); + } + } break; + + case CPMSG_GUILD_INVITE_RESPONSE: + { + logger->log("Received CPMSG_GUILD_INVITE_RESPONSE"); + if(msg.readInt8() == ERRMSG_OK) + { + // TODO - Acknowledge invite was sent + } + } break; + + case CPMSG_GUILD_ACCEPT_RESPONSE: + { + logger->log("Received CPMSG_GUILD_ACCEPT_RESPONSE"); + if(msg.readInt8() == ERRMSG_OK) + { + // TODO - Acknowledge accepted into guild + short guildId = msg.readInt16(); + std::string guildName = msg.readString(); + joinedGuild(guildId, guildName, false); + } + } break; + + case CPMSG_GUILD_GET_MEMBERS_RESPONSE: + { + logger->log("Received CPMSG_GUILD_GET_MEMBERS_RESPONSE"); + if(msg.readInt8() == ERRMSG_OK) + { + std::string guildMember; + Guild *guild; + short guildId = msg.readInt16(); + guild = player_node->findGuildById(guildId); + while(msg.getUnreadLength()) + { + guildMember = msg.readString(); + if(guildMember != "") + { + guild->addMember(guildMember); + } + } + guildWindow->updateTab(); + } + } break; + + case CPMSG_GUILD_INVITED: + { + logger->log("Received CPMSG_GUILD_INVITED"); + std::string inviterName = msg.readString(); + std::string guildName = msg.readString(); + + // Open a dialog asking if the player accepts joining the guild. + guildWindow->openAcceptDialog(inviterName, guildName); + } break; + + case CPMSG_GUILD_REJOIN: + { + logger->log("Received CPMSG_GUILD_REJOIN"); + std::string guildName = msg.readString(); + short guildId = msg.readInt16(); + bool leader = msg.readInt8(); + + joinedGuild(guildId, guildName, leader); + } break; + } +} + +void GuildHandler::joinedGuild(short guildId, const std::string &guildName, bool leader) +{ + // Add guild to player and create new guild tab + player_node->addGuild(guildId, leader); + Guild *guild = player_node->findGuildById(guildId); + guild->setName(guildName); + guildWindow->newGuildTab(guildName); + + guildWindow->requestMemberList(guildId); +} -- cgit v1.2.3-70-g09d2