From 5f0ebee0d4d75fa91d417f4f352abdbc7502c2f0 Mon Sep 17 00:00:00 2001 From: Björn Steinbrink Date: Thu, 2 Nov 2006 12:43:49 +0000 Subject: Network layer refactoring. --- src/net/gameserver/player.cpp | 68 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 68 insertions(+) create mode 100644 src/net/gameserver/player.cpp (limited to 'src/net/gameserver/player.cpp') diff --git a/src/net/gameserver/player.cpp b/src/net/gameserver/player.cpp new file mode 100644 index 00000000..1f27276a --- /dev/null +++ b/src/net/gameserver/player.cpp @@ -0,0 +1,68 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#include "player.h" + +#include "internal.h" + +#include "../connection.h" +#include "../messageout.h" +#include "../protocol.h" + +void Net::GameServer::Player::say(const std::string &text) +{ + MessageOut msg(PGMSG_SAY); + + msg.writeString(text); + + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::walk(short x, short y) +{ + MessageOut msg(PGMSG_WALK); + + msg.writeShort(x); + msg.writeShort(y); + + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::useItem(int itemId) +{ + MessageOut msg(PGMSG_USE_ITEM); + + msg.writeLong(itemId); + + Net::GameServer::connection->send(msg); +} + +void Net::GameServer::Player::equip(int itemId, char slot) +{ + MessageOut msg(PGMSG_EQUIP); + + msg.writeLong(itemId); + msg.writeByte(slot); + + Net::GameServer::connection->send(msg); +} -- cgit v1.2.3-70-g09d2