From d20b79683997990a1b46ac8d4117f9195aa278f2 Mon Sep 17 00:00:00 2001 From: Bjørn Lindeijer Date: Thu, 2 Apr 2009 14:54:43 +0200 Subject: Some cleanup and renaming * Removed superfluous 'virtual' keyword in *Handler implementations * Renamed NPCHandler to NpcHandler * Renamed InvyHandler to InventoryHandler * Made all *Handler interface methods pure virtual * Used forward declarations in net.h * Renamed {start,end}Shoping to {start,end}Shopping --- src/net/ea/inventoryhandler.cpp | 14 ++++++++++++-- 1 file changed, 12 insertions(+), 2 deletions(-) (limited to 'src/net/ea/inventoryhandler.cpp') diff --git a/src/net/ea/inventoryhandler.cpp b/src/net/ea/inventoryhandler.cpp index 423d2e9c..7dfb6277 100644 --- a/src/net/ea/inventoryhandler.cpp +++ b/src/net/ea/inventoryhandler.cpp @@ -47,7 +47,7 @@ enum { debugInventory = 1 }; -InventoryHandler *invyHandler; +InventoryHandler *inventoryHandler; InventoryHandler::InventoryHandler() { @@ -66,7 +66,7 @@ InventoryHandler::InventoryHandler() 0 }; handledMessages = _messages; - invyHandler = this; + inventoryHandler = this; } void InventoryHandler::handleMessage(MessageIn &msg) @@ -337,6 +337,16 @@ void InventoryHandler::dropItem(Item *item, int amount) outMsg.writeInt16(amount); } +void InventoryHandler::splitItem(Item *item, int amount) +{ + // Not implemented for eAthena (possible?) +} + +void InventoryHandler::openStorage() +{ + // Doesn't apply to eAthena, since opening happens through NPCs? +} + void InventoryHandler::closeStorage() { MessageOut outMsg(CMSG_CLOSE_STORAGE); -- cgit v1.2.3-70-g09d2