From 3e8ed12a530426b3c649922452f42d9a2b2a8d89 Mon Sep 17 00:00:00 2001 From: Jared Adams Date: Tue, 7 Apr 2009 15:10:13 -0600 Subject: Make GeneralHandlers for both networks Also make Net::LogoutHandler --- src/net/ea/charserverhandler.h | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) (limited to 'src/net/ea/charserverhandler.h') diff --git a/src/net/ea/charserverhandler.h b/src/net/ea/charserverhandler.h index 48392ac4..3ebac16e 100644 --- a/src/net/ea/charserverhandler.h +++ b/src/net/ea/charserverhandler.h @@ -25,9 +25,6 @@ #include "net/messagehandler.h" #include "net/charhandler.h" -#include "lockedarray.h" - -class LocalPlayer; class LoginData; namespace EAthena { @@ -45,9 +42,6 @@ class CharServerHandler : public MessageHandler, public Net::CharHandler void setCharInfo(LockedArray *charInfo) { mCharInfo = charInfo; } - void setLoginData(LoginData *loginData) - { mLoginData = loginData; } - /** * Sets the character create dialog. The handler will clean up this * dialog when a new character is succesfully created, and will unlock @@ -55,6 +49,8 @@ class CharServerHandler : public MessageHandler, public Net::CharHandler */ void setCharCreateDialog(CharCreateDialog *window); + void connect(LoginData *loginData); + void chooseCharacter(int slot, LocalPlayer* character); void newCharacter(const std::string &name, int slot, bool gender, -- cgit v1.2.3-70-g09d2