From e961be5bfd29ad3f44f948828981cb3ab07f25a7 Mon Sep 17 00:00:00 2001 From: Philipp Sehmisch Date: Mon, 10 Dec 2007 02:22:59 +0000 Subject: Simplified player subsprite handling by treating equipment, hairstyle and base sprites alike. Implementing female hairstyles is now a purely content-sided task. --- src/net/charserverhandler.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/net/charserverhandler.cpp') diff --git a/src/net/charserverhandler.cpp b/src/net/charserverhandler.cpp index 063be212..5c275b94 100644 --- a/src/net/charserverhandler.cpp +++ b/src/net/charserverhandler.cpp @@ -204,13 +204,13 @@ LocalPlayer* CharServerHandler::readPlayerData(MessageIn &msg, int &slot) msg.readInt16(); // class int hairStyle = msg.readInt16(); Uint16 weapon = msg.readInt16(); - tempPlayer->setVisibleEquipment(Being::WEAPON_SPRITE, weapon); + tempPlayer->setSprite(Being::WEAPON_SPRITE, weapon); tempPlayer->mLevel = msg.readInt16(); msg.readInt16(); // skill point - tempPlayer->setVisibleEquipment(Being::BOTTOMCLOTHES_SPRITE, msg.readInt16()); // head bottom + tempPlayer->setSprite(Being::BOTTOMCLOTHES_SPRITE, msg.readInt16()); // head bottom msg.readInt16(); // shield - tempPlayer->setVisibleEquipment(Being::HAT_SPRITE, msg.readInt16()); // head option top - tempPlayer->setVisibleEquipment(Being::TOPCLOTHES_SPRITE, msg.readInt16()); // head option mid + tempPlayer->setSprite(Being::HAT_SPRITE, msg.readInt16()); // head option top + tempPlayer->setSprite(Being::TOPCLOTHES_SPRITE, msg.readInt16()); // head option mid int hairColor = msg.readInt16(); tempPlayer->setHairStyle(hairStyle, hairColor); msg.readInt16(); // unknown -- cgit v1.2.3-70-g09d2