From bd56bf8afdab16383ed8ad08412a8c807f84af85 Mon Sep 17 00:00:00 2001 From: Björn Steinbrink Date: Sun, 22 Jan 2006 13:31:13 +0000 Subject: Merged NETWORK branch (includes BEING_OVERHAUL). --- src/net/beinghandler.cpp | 356 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 356 insertions(+) create mode 100644 src/net/beinghandler.cpp (limited to 'src/net/beinghandler.cpp') diff --git a/src/net/beinghandler.cpp b/src/net/beinghandler.cpp new file mode 100644 index 00000000..9578f5c1 --- /dev/null +++ b/src/net/beinghandler.cpp @@ -0,0 +1,356 @@ +/* + * The Mana World + * Copyright 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * The Mana World is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * The Mana World is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with The Mana World; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + * + * $Id$ + */ + +#include "beinghandler.h" + +#include + +#include "messagein.h" +#include "protocol.h" + +#include "../being.h" +#include "../beingmanager.h" +#include "../game.h" +#include "../localplayer.h" +#include "../log.h" +#include "../main.h" +#include "../sound.h" + +const int EMOTION_TIME = 150; /**< Duration of emotion icon */ + +BeingHandler::BeingHandler() +{ + static const Uint16 _messages[] = { + SMSG_BEING_VISIBLE, + SMSG_BEING_MOVE, + SMSG_BEING_REMOVE, + SMSG_BEING_ACTION, + SMSG_BEING_LEVELUP, + SMSG_BEING_EMOTION, + SMSG_BEING_CHANGE_LOOKS, + SMSG_BEING_NAME_RESPONSE, + SMSG_PLAYER_UPDATE_1, + SMSG_PLAYER_UPDATE_2, + SMSG_PLAYER_MOVE, + 0x0119, + 0 + }; + handledMessages = _messages; +} + +void BeingHandler::handleMessage(MessageIn *msg) +{ + Uint32 id; + Uint16 job, speed; + Sint16 param1; + Sint8 type; + Being *srcBeing, *dstBeing; + + switch (msg->getId()) + { + case SMSG_BEING_VISIBLE: + case SMSG_BEING_MOVE: + // Information about a being in range + id = msg->readInt32(); + speed = msg->readInt16(); + msg->readInt16(); // unknown + msg->readInt16(); // unknown + msg->readInt16(); // option + job = msg->readInt16(); // class + + dstBeing = beingManager->findBeing(id); + + if (dstBeing == NULL) + { + // Being with id >= 110000000 and job 0 are better + // known as ghosts, so don't create those. + if (job == 0 && id >= 110000000) + { + break; + } + + dstBeing = beingManager->createBeing(id, job); + } + else if (msg->getId() == 0x0078) + { + dstBeing->clearPath(); + dstBeing->mFrame = 0; + dstBeing->walk_time = tick_time; + dstBeing->action = Being::STAND; + } + + // Prevent division by 0 when calculating frame + if (speed == 0) { speed = 150; } + + dstBeing->setWalkSpeed(speed); + dstBeing->job = job; + dstBeing->setHairStyle(msg->readInt16()); + dstBeing->setWeapon(msg->readInt16()); + msg->readInt16(); // head option bottom + + if (msg->getId() == SMSG_BEING_MOVE) + { + msg->readInt32(); // server tick + } + + msg->readInt16(); // shield + msg->readInt16(); // head option top + msg->readInt16(); // head option mid + dstBeing->setHairColor(msg->readInt16()); + msg->readInt16(); // unknown + msg->readInt16(); // head dir + msg->readInt16(); // guild + msg->readInt16(); // unknown + msg->readInt16(); // unknown + msg->readInt16(); // manner + msg->readInt16(); // karma + msg->readInt8(); // unknown + msg->readInt8(); // sex + + if (msg->getId() == SMSG_BEING_MOVE) + { + Uint16 srcX, srcY, dstX, dstY; + msg->readCoordinatePair(srcX, srcY, dstX, dstY); + dstBeing->action = Being::STAND; + dstBeing->x = srcX; + dstBeing->y = srcY; + dstBeing->setDestination(dstX, dstY); + } + else + { + msg->readCoordinates(dstBeing->x, dstBeing->y, + dstBeing->direction); + } + + msg->readInt8(); // unknown + msg->readInt8(); // unknown + msg->readInt8(); // unknown / sit + break; + + case SMSG_BEING_REMOVE: + // A being should be removed or has died + dstBeing = beingManager->findBeing(msg->readInt32()); + + if (!dstBeing) + break; + + if (msg->readInt8() == 1) + { + // Death + switch (dstBeing->getType()) + { + case Being::MONSTER: + dstBeing->action = Being::MONSTER_DEAD; + dstBeing->mFrame = 0; + dstBeing->walk_time = tick_time; + break; + + default: + dstBeing->action = Being::DEAD; + break; + } + } + else + { + beingManager->destroyBeing(dstBeing); + } + + if (dstBeing == player_node->getTarget()) + { + player_node->stopAttack(); + } + break; + + case SMSG_BEING_ACTION: + srcBeing = beingManager->findBeing(msg->readInt32()); + dstBeing = beingManager->findBeing(msg->readInt32()); + msg->readInt32(); // server tick + msg->readInt32(); // src speed + msg->readInt32(); // dst speed + param1 = msg->readInt16(); + msg->readInt16(); // param 2 + type = msg->readInt8(); + msg->readInt16(); // param 3 + + switch (type) + { + case 0: // Damage + if (dstBeing == NULL) break; + + dstBeing->setDamage(param1, SPEECH_TIME); + + if (srcBeing != NULL && + srcBeing != player_node) + { + // buggy + srcBeing->action = Being::ATTACK; + srcBeing->mFrame = 0; + srcBeing->walk_time = tick_time; + } + break; + + case 2: // Sit + if (srcBeing == NULL) break; + srcBeing->mFrame = 0; + srcBeing->action = Being::SIT; + break; + + case 3: // Stand up + if (srcBeing == NULL) break; + srcBeing->mFrame = 0; + srcBeing->action = Being::STAND; + break; + } + break; + + case SMSG_BEING_LEVELUP: + if ((Uint32)msg->readInt32() == player_node->getId()) { + logger->log("Level up"); + sound.playSfx("sfx/levelup.ogg"); + } else { + logger->log("Someone else went level up"); + } + msg->readInt32(); // type + break; + + case SMSG_BEING_EMOTION: + if (!(dstBeing = beingManager->findBeing(msg->readInt32()))) + { + break; + } + + dstBeing->emotion = msg->readInt8(); + dstBeing->emotion_time = EMOTION_TIME; + break; + + case SMSG_BEING_CHANGE_LOOKS: + if (!(dstBeing = beingManager->findBeing(msg->readInt32()))) + { + break; + } + + switch (msg->readInt8()) { + case 1: + dstBeing->setHairStyle(msg->readInt8()); + break; + case 2: + dstBeing->setWeapon(msg->readInt8()); + break; + case 6: + dstBeing->setHairColor(msg->readInt8()); + break; + default: + msg->readInt8(); // unsupported + break; + } + break; + + case SMSG_BEING_NAME_RESPONSE: + if ((dstBeing = beingManager->findBeing(msg->readInt32()))) + { + dstBeing->setName(msg->readString(24)); + } + break; + + case SMSG_PLAYER_UPDATE_1: + case SMSG_PLAYER_UPDATE_2: + case SMSG_PLAYER_MOVE: + // An update about a player, potentially including movement. + id = msg->readInt32(); + speed = msg->readInt16(); + msg->readInt16(); // option 1 + msg->readInt16(); // option 2 + msg->readInt16(); // option + job = msg->readInt16(); + + dstBeing = beingManager->findBeing(id); + + if (dstBeing == NULL) + { + dstBeing = beingManager->createBeing(id, job); + } + + dstBeing->setWalkSpeed(speed); + dstBeing->job = job; + dstBeing->setHairStyle(msg->readInt16()); + dstBeing->setWeaponById(msg->readInt16()); // item id 1 + msg->readInt16(); // item id 2 + msg->readInt16(); // head option bottom + + if (msg->getId() == SMSG_PLAYER_MOVE) + { + msg->readInt32(); // server tick + } + + msg->readInt16(); // head option top + msg->readInt16(); // head option mid + dstBeing->setHairColor(msg->readInt16()); + msg->readInt16(); // unknown + msg->readInt16(); // head dir + msg->readInt32(); // guild + msg->readInt32(); // emblem + msg->readInt16(); // manner + msg->readInt8(); // karma + msg->readInt8(); // sex + + if (msg->getId() == SMSG_PLAYER_MOVE) + { + Uint16 srcX, srcY, dstX, dstY; + msg->readCoordinatePair(srcX, srcY, dstX, dstY); + dstBeing->x = srcX; + dstBeing->y = srcY; + dstBeing->setDestination(dstX, dstY); + } + else + { + msg->readCoordinates(dstBeing->x, dstBeing->y, + dstBeing->direction); + } + + msg->readInt8(); // unknown + msg->readInt8(); // unknown + + if (msg->getId() == SMSG_PLAYER_UPDATE_1) + { + if (msg->readInt8() == 2) + { + dstBeing->action = Being::SIT; + } + } + else if (msg->getId() == SMSG_PLAYER_MOVE) + { + msg->readInt8(); // unknown + } + + msg->readInt8(); // Lv + msg->readInt8(); // unknown + + dstBeing->walk_time = tick_time; + dstBeing->mFrame = 0; + break; + + case 0x0119: + // Change in players look + break; + } +} -- cgit v1.2.3-70-g09d2