From ab431cdfab6e1842ff357c7f380cc74142601912 Mon Sep 17 00:00:00 2001 From: Philipp Sehmisch Date: Fri, 1 Dec 2006 16:54:19 +0000 Subject: Monster sound effect patch --- src/net/beinghandler.cpp | 51 +++++++++++++++++++----------------------------- 1 file changed, 20 insertions(+), 31 deletions(-) (limited to 'src/net/beinghandler.cpp') diff --git a/src/net/beinghandler.cpp b/src/net/beinghandler.cpp index 67d04ee4..5a1ed1e5 100644 --- a/src/net/beinghandler.cpp +++ b/src/net/beinghandler.cpp @@ -107,7 +107,7 @@ void BeingHandler::handleMessage(MessageIn *msg) dstBeing->mJob = job; dstBeing->setHairStyle(msg->readInt16()); dstBeing->setWeapon(msg->readInt16()); - dstBeing->setVisibleEquipment(3, msg->readInt16()); // head bottom + dstBeing->setVisibleEquipment(Being::BOTTOMCLOTHES_SPRITE, msg->readInt16()); // head bottom if (msg->getId() == SMSG_BEING_MOVE) { @@ -115,8 +115,8 @@ void BeingHandler::handleMessage(MessageIn *msg) } msg->readInt16(); // shield - dstBeing->setVisibleEquipment(4, msg->readInt16()); // head top - dstBeing->setVisibleEquipment(5, msg->readInt16()); // head mid + dstBeing->setVisibleEquipment(Being::HAT_SPRITE, msg->readInt16()); // head top + dstBeing->setVisibleEquipment(Being::TOPCLOTHES_SPRITE, msg->readInt16()); // head mid dstBeing->setHairColor(msg->readInt16()); msg->readInt16(); // unknown msg->readInt16(); // head dir @@ -158,19 +158,7 @@ void BeingHandler::handleMessage(MessageIn *msg) if (msg->readInt8() == 1) { - // Death - switch (dstBeing->getType()) - { - case Being::MONSTER: - dstBeing->setAction(Being::MONSTER_DEAD); - dstBeing->mFrame = 0; - dstBeing->mWalkTime = tick_time; - break; - - default: - dstBeing->setAction(Being::DEAD); - break; - } + dstBeing->setAction(Being::DEAD); } else { @@ -204,15 +192,7 @@ void BeingHandler::handleMessage(MessageIn *msg) if (srcBeing != NULL && srcBeing != player_node) { - // buggy - if (srcBeing->getType() == Being::MONSTER) - { - srcBeing->setAction(Being::MONSTER_ATTACK); - } - else - { - srcBeing->setAction(Being::ATTACK); - } + srcBeing->setAction(Being::ATTACK); srcBeing->mFrame = 0; srcBeing->mWalkTime = tick_time; } @@ -272,9 +252,18 @@ void BeingHandler::handleMessage(MessageIn *msg) case 4: case 5: // Equip/unequip head 3. Bottom 4. Top 5. Middle - dstBeing->setVisibleEquipment(type, msg->readInt8()); - // First 3 slots of mVisibleEquipments are reserved for - // later use, probably accessories. + switch (msg->readInt8()) + { + case 3: + dstBeing->setVisibleEquipment(Being::BOTTOMCLOTHES_SPRITE, msg->readInt8()); + break; + case 4: + dstBeing->setVisibleEquipment(Being::HAT_SPRITE, msg->readInt8()); + break; + case 5: + dstBeing->setVisibleEquipment(Being::TOPCLOTHES_SPRITE, msg->readInt8()); + break; + } break; case 6: dstBeing->setHairColor(msg->readInt8()); @@ -333,9 +322,9 @@ void BeingHandler::handleMessage(MessageIn *msg) msg->readInt16(); // manner msg->readInt8(); // karma dstBeing->setSex(1 - msg->readInt8()); // sex - dstBeing->setVisibleEquipment(3, headBottom); - dstBeing->setVisibleEquipment(4, headTop); - dstBeing->setVisibleEquipment(5, headMid); + dstBeing->setVisibleEquipment(Being::BOTTOMCLOTHES_SPRITE, headBottom); + dstBeing->setVisibleEquipment(Being::HAT_SPRITE, headTop); + dstBeing->setVisibleEquipment(Being::TOPCLOTHES_SPRITE, headMid); if (msg->getId() == SMSG_PLAYER_MOVE) { -- cgit v1.2.3-60-g2f50