From 4f3a8268f69650e431cb0496d9903e7a02b609f0 Mon Sep 17 00:00:00 2001 From: Chuck Miller Date: Tue, 23 Jun 2009 20:30:29 -0400 Subject: Made so monster particle effects show up on eA I also removed Being::handleAttack() and Monster::handleAttack() for TMWserv since they are not used --- src/monster.h | 4 ---- 1 file changed, 4 deletions(-) (limited to 'src/monster.h') diff --git a/src/monster.h b/src/monster.h index 7b44b5a8..29b04eab 100644 --- a/src/monster.h +++ b/src/monster.h @@ -53,11 +53,7 @@ class Monster : public Being * @param damage the amount of damage dealt (0 means miss) * @param type the attack type */ -#ifdef TMWSERV_SUPPORT - virtual void handleAttack(); -#else virtual void handleAttack(Being *victim, int damage, AttackType type); -#endif /** * Puts a damage bubble above this monster and plays the hurt sound -- cgit v1.2.3-70-g09d2