From eb0f92fe8d919d3c98fbc4294c582514454dab99 Mon Sep 17 00:00:00 2001 From: Philipp Sehmisch Date: Fri, 26 Oct 2007 12:50:49 +0000 Subject: Implemented monster hurt sounds and added new sound effects by Cosmostrator. --- src/monster.cpp | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'src/monster.cpp') diff --git a/src/monster.cpp b/src/monster.cpp index 00e58648..230c72ad 100644 --- a/src/monster.cpp +++ b/src/monster.cpp @@ -103,6 +103,13 @@ Monster::handleAttack(Being *victim, int damage) sound.playSfx(mi.getSound((damage > 0) ? MONSTER_EVENT_HIT : MONSTER_EVENT_MISS)); } +void +Monster::takeDamage(int amount) +{ + if (amount > 0) sound.playSfx(getInfo().getSound(MONSTER_EVENT_HURT)); + Being::takeDamage(amount); +} + Being::TargetCursorSize Monster::getTargetCursorSize() const { -- cgit v1.2.3-60-g2f50