From 9c2139f8b11f554cbc884bbb52278399e6994074 Mon Sep 17 00:00:00 2001 From: Tametomo Date: Wed, 15 Apr 2009 20:08:21 +0200 Subject: Moved tile animations outside of the clock time polling loop. There's no need to poll the CPU for them, when they already can compensate for missed clock ticks. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Signed-off-by: Tametomo Signed-off-by: Bjørn Lindeijer --- src/map.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src/map.cpp') diff --git a/src/map.cpp b/src/map.cpp index 0dc4759e..472c136f 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -75,13 +75,13 @@ TileAnimation::~TileAnimation() delete mAnimation; } -void TileAnimation::update() +void TileAnimation::update(int ticks) { if (!mAnimation) return; - //update animation - mAnimation->update(1); + // update animation + mAnimation->update(ticks); // exchange images Image *img = mAnimation->getCurrentImage(); @@ -248,14 +248,14 @@ bool spriteCompare(const Sprite *a, const Sprite *b) return a->getPixelY() < b->getPixelY(); } -void Map::update() +void Map::update(int ticks) { //update animated tiles for (std::map::iterator iAni = mTileAnimations.begin(); iAni != mTileAnimations.end(); iAni++) { - iAni->second->update(); + iAni->second->update(ticks); } } -- cgit v1.2.3-70-g09d2