From b7f93f0b2ec91e04d3ed9035c9e21015b8b57cdd Mon Sep 17 00:00:00 2001 From: Bertram Date: Tue, 9 Feb 2010 03:18:35 +0100 Subject: Got successfully rid of tile width/height fallback values as asked by Jaxad. But I added some logs when speed and other actions where refused due to game/map uninitialized. This could help. --- src/map.cpp | 6 ------ 1 file changed, 6 deletions(-) (limited to 'src/map.cpp') diff --git a/src/map.cpp b/src/map.cpp index c18d38ba..efb3017d 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -40,12 +40,6 @@ extern volatile int tick_time; -/** - * The used side-length for tiles - */ -const int DEFAULT_TILE_WIDTH = 32; -const int DEFAULT_TILE_HEIGHT = 32; - /** * A location on a tile map. Used for pathfinding, open list. */ -- cgit v1.2.3-60-g2f50