From 160e544a794dfc35e37d3790d606b76c0acb8b0e Mon Sep 17 00:00:00 2001 From: Eugenio Favalli Date: Mon, 11 Apr 2005 19:47:17 +0000 Subject: Improving sound engine (now it loads samples through resource manager) and support music fading (still somthing to fix) --- src/main.cpp | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) (limited to 'src/main.cpp') diff --git a/src/main.cpp b/src/main.cpp index 8a32f043..b6a3b4fa 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -291,11 +291,10 @@ void init_engine() // initialize sound-engine and start playing intro-theme /-kth5 try { - if (config.getValue("sound", 0) == 1) { - SDL_InitSubSystem(SDL_INIT_AUDIO); - sound.init(32, 20); + if (config.getValue("sound", 0) == 1) { + sound.init(); } - sound.setVolume(64); + //sound.setVolume(64); } catch (const char *err) { state = ERROR; @@ -351,7 +350,7 @@ int main(int argc, char *argv[]) switch (state) { case LOGIN: logger.log("State: LOGIN"); - sound.startBgm("data/music/Ivano(de)Jeanette.ogg"); + sound.playMusic("data/music/Ivano(de)Jeanette.ogg"); /*bgm = resman->getMusic("music/Ivano(de)Jeanette.ogg"); bgm->play(-1);*/ login(); @@ -365,7 +364,7 @@ int main(int argc, char *argv[]) charSelect(); break; case GAME: - sound.stopBgm(); + sound.fadeOutMusic(3000); //bgm->stop(); logger.log("State: GAME"); try { -- cgit v1.2.3-70-g09d2