From ff1205d2b89f7f2273a32176c746f36836d7bfa9 Mon Sep 17 00:00:00 2001 From: Bjørn Lindeijer Date: Tue, 10 Feb 2009 23:35:30 +0100 Subject: Use string::empty() instead of comparing to "" --- src/localplayer.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/localplayer.cpp') diff --git a/src/localplayer.cpp b/src/localplayer.cpp index fb539a46..b8703b70 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -537,7 +537,8 @@ void LocalPlayer::attack(Being *target, bool keep) if (mEquippedWeapon) { std::string soundFile = mEquippedWeapon->getSound(EQUIP_EVENT_STRIKE); - if (soundFile != "") sound.playSfx(soundFile); + if (!soundFile.empty()) + sound.playSfx(soundFile); } else { -- cgit v1.2.3-70-g09d2