From 4cbbfeca46c60fc0efdfe901e69324cd8358308e Mon Sep 17 00:00:00 2001 From: Yohann Ferreira Date: Fri, 30 Jul 2010 01:02:25 +0200 Subject: Fixed weapon animations for manaserv. The beinghandler didn't tell to the being::setSprite() function if the equipment was a weapon or not. Resolves: Manasource-Mantis #157. Reviewed-by: Jaxad0127. --- src/localplayer.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/localplayer.cpp') diff --git a/src/localplayer.cpp b/src/localplayer.cpp index 97694b7c..f8d0ae0e 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -914,6 +914,7 @@ void LocalPlayer::attack(Being *target, bool keep) mLastTarget = -1; setTarget(target); } + if (Net::getNetworkType() == ServerInfo::MANASERV) { Vector plaPos = this->getPosition(); -- cgit v1.2.3-60-g2f50