From 18aaa873abcaa617bbd296f73138d062423662b8 Mon Sep 17 00:00:00 2001 From: Jared Adams Date: Wed, 15 Jul 2009 14:43:16 -0600 Subject: Merge and cleanup attribute code --- src/gui/statuswindow.cpp | 101 ++++++----------------------------------------- 1 file changed, 11 insertions(+), 90 deletions(-) (limited to 'src/gui/statuswindow.cpp') diff --git a/src/gui/statuswindow.cpp b/src/gui/statuswindow.cpp index 5f29e5a5..e8706a82 100644 --- a/src/gui/statuswindow.cpp +++ b/src/gui/statuswindow.cpp @@ -85,24 +85,6 @@ StatusWindow::StatusWindow(): gcn::Label *mStatsTitleLabel = new Label("Stats"); gcn::Label *mStatsTotalLabel = new Label("Total"); - // Derived Stats -/* - mStatsAttackLabel = new Label("Attack:"); - mStatsDefenseLabel= new Label("Defense:"); - mStatsMagicAttackLabel = new Label("M.Attack:"); - mStatsMagicDefenseLabel = new Label("M.Defense:"); - mStatsAccuracyLabel = new Label("% Accuracy:"); - mStatsEvadeLabel = new Label("% Evade:"); - mStatsReflexLabel = new Label("% Reflex:"); - - mStatsAttackPoints = new Label; - mStatsDefensePoints = new Label; - mStatsMagicAttackPoints = new Label; - mStatsMagicDefensePoints = new Label; - mStatsAccuracyPoints = new Label("% Accuracy:"); - mStatsEvadePoints = new Label("% Evade:"); - mStatsReflexPoints = new Label("% Reflex:"); -*/ // New labels for (int i = 0; i < 6; i++) { mStatsLabel[i] = new Label; @@ -126,8 +108,6 @@ StatusWindow::StatusWindow(): mStatsMinus[4] = new Button("-", "INT-", this); mStatsMinus[5] = new Button("-", "WIL-", this); - - // Set position mStatsTitleLabel->setPosition(mHpLabel->getX(), mHpLabel->getY() + 23 ); mStatsTotalLabel->setPosition(110, mStatsTitleLabel->getY() + 15); @@ -145,23 +125,7 @@ StatusWindow::StatusWindow(): mCharacterPointsLabel->setPosition(5, mStatsDisplayLabel[5]->getY() + 25); mCorrectionPointsLabel->setPosition(5, mStatsDisplayLabel[5]->getY() + 35); -/* - mStatsAttackLabel->setPosition(220, mStatsLabel[0]->getY()); - mStatsDefenseLabel->setPosition(220, mStatsLabel[1]->getY()); - mStatsMagicAttackLabel->setPosition(220, mStatsLabel[2]->getY()); - mStatsMagicDefenseLabel->setPosition(220, mStatsLabel[3]->getY()); - mStatsAccuracyLabel->setPosition(220, mStatsLabel[4]->getY()); - mStatsEvadeLabel->setPosition(220, mStatsLabel[5]->getY()); - mStatsReflexLabel->setPosition(220, mStatsLabel[6]->getY()); - - mStatsAttackPoints->setPosition(310, mStatsLabel[0]->getY()); - mStatsDefensePoints->setPosition(310, mStatsLabel[1]->getY()); - mStatsMagicAttackPoints->setPosition(310, mStatsLabel[2]->getY()); - mStatsMagicDefensePoints->setPosition(310, mStatsLabel[3]->getY()); - mStatsAccuracyPoints->setPosition(310, mStatsLabel[4]->getY()); - mStatsEvadePoints->setPosition(310, mStatsLabel[5]->getY()); - mStatsReflexPoints->setPosition(310, mStatsLabel[6]->getY()); -*/ + // Assemble add(mStatsTitleLabel); add(mStatsTotalLabel); @@ -171,22 +135,7 @@ StatusWindow::StatusWindow(): add(mStatsDisplayLabel[i]); add(mStatsPlus[i]); add(mStatsMinus[i]); - }/* - add(mStatsAttackLabel); - add(mStatsDefenseLabel); - add(mStatsMagicAttackLabel); - add(mStatsMagicDefenseLabel); - add(mStatsAccuracyLabel); - add(mStatsEvadeLabel); - add(mStatsReflexLabel); - - add(mStatsAttackPoints); - add(mStatsDefensePoints); - add(mStatsMagicAttackPoints); - add(mStatsMagicDefensePoints); - add(mStatsAccuracyPoints); - add(mStatsEvadePoints); - add(mStatsReflexPoints);*/ + } add(mCharacterPointsLabel); add(mCorrectionPointsLabel); @@ -242,52 +191,24 @@ void StatusWindow::update() mCorrectionPointsLabel->setCaption("Correction Points: " + toString(correctionPoints)); mCorrectionPointsLabel->adjustSize(); -/* - // Derived Stats Points - - // Attack TODO: Count equipped Weapons and items attack bonuses - mStatsAttackPoints->setCaption( - toString(player_node->ATK + player_node->ATK_BONUS)); - mStatsAttackPoints->adjustSize(); - - // Defense TODO: Count equipped Armors and items defense bonuses - mStatsDefensePoints->setCaption( - toString(player_node->DEF + player_node->DEF_BONUS)); - mStatsDefensePoints->adjustSize(); - - // Magic Attack TODO: Count equipped items M.Attack bonuses - mStatsMagicAttackPoints->setCaption( - toString(player_node->MATK + player_node->MATK_BONUS)); - mStatsMagicAttackPoints->adjustSize(); - - // Magic Defense TODO: Count equipped items M.Defense bonuses - mStatsMagicDefensePoints->setCaption( - toString(player_node->MDEF + player_node->MDEF_BONUS)); - mStatsMagicDefensePoints->adjustSize(); - - // Accuracy % - mStatsAccuracyPoints->setCaption(toString(player_node->HIT)); - mStatsAccuracyPoints->adjustSize(); - - // Evasion % - mStatsEvadePoints->setCaption(toString(player_node->FLEE)); - mStatsEvadePoints->adjustSize(); - - // Reflex % - mStatsReflexPoints->setCaption(toString(player_node->DEX / 4)); // + counter - mStatsReflexPoints->adjustSize(); -*/ + // Update Second column widgets position mMoneyLabel->setPosition(mLvlLabel->getX() + mLvlLabel->getWidth() + 20, mLvlLabel->getY()); + update(); } -void StatusWindow::draw(gcn::Graphics *g) +std::string StatusWindow::update(int id) { + // TODO: only update what changed update(); +} - Window::draw(g); +void StatusWindow::addAttribute(int id, const std::string &name, + bool modifiable) +{ + // future use } void StatusWindow::action(const gcn::ActionEvent &event) -- cgit v1.2.3-70-g09d2