From 6038ee3f4ea80085921f3ecf334884cbe98851bc Mon Sep 17 00:00:00 2001 From: Jared Adams Date: Sun, 19 Jul 2009 22:30:24 -0600 Subject: Use the same level display format in windows --- src/gui/skilldialog.cpp | 10 ++-------- 1 file changed, 2 insertions(+), 8 deletions(-) (limited to 'src/gui/skilldialog.cpp') diff --git a/src/gui/skilldialog.cpp b/src/gui/skilldialog.cpp index 15f93b9c..d5c5327f 100644 --- a/src/gui/skilldialog.cpp +++ b/src/gui/skilldialog.cpp @@ -327,14 +327,8 @@ void SkillEntry::update() setVisible(true); std::string skillLevel("Lvl: " + toString(baseLevel)); - if (effLevel < baseLevel) - { - skillLevel.append(" - " + toString(baseLevel - effLevel)); - } - else if (effLevel > baseLevel) - { - skillLevel.append(" + " + toString(effLevel - baseLevel)); - } + if (effLevel != baseLevel) + skillLevel += strprintf(" (%+d)", baseLevel - effLevel); mLevelLabel->setCaption(skillLevel); std::pair exp = player_node->getExperience(mInfo->id); -- cgit v1.2.3-70-g09d2