From 57b4d184f8c47c853ca49ffb56f99c0533c71d07 Mon Sep 17 00:00:00 2001 From: Guillaume Melquiond Date: Thu, 20 Sep 2007 22:17:21 +0000 Subject: Added support for unicode charset in textfields and chat. Conflicts: src/Makefile.am src/game.cpp src/gui/browserbox.cpp src/gui/gui.cpp src/gui/textfield.cpp src/main.cpp (cherry picked from mainline commit 7b67e852086ad3ccd98a622f890b245ab6a0a321) --- src/gui/sdlinput.h | 188 +++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 188 insertions(+) create mode 100644 src/gui/sdlinput.h (limited to 'src/gui/sdlinput.h') diff --git a/src/gui/sdlinput.h b/src/gui/sdlinput.h new file mode 100644 index 00000000..72d949e1 --- /dev/null +++ b/src/gui/sdlinput.h @@ -0,0 +1,188 @@ +/* _______ __ __ __ ______ __ __ _______ __ __ + * / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\ + * / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / / + * / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / / + * / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / / + * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ / + * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/ + * + * Copyright (c) 2004, 2005, 2006, 2007 Olof Naessén and Per Larsson + * Copyright 2007 The Mana World Development Team + * + * Js_./ + * Per Larsson a.k.a finalman _RqZ{a<^_aa + * Olof Naessén a.k.a jansem/yakslem _asww7!uY`> )\a// + * _Qhm`] _f "'c 1!5m + * Visit: http://guichan.darkbits.org )Qk

ws?a-?' ._/L #' + * binary forms, with or without )4d[#7r, . ' )d`)[ + * modification, are permitted provided _Q-5'5W..j/?' -?!\)cam' + * that the following conditions are met: j<. a J@\ + * this list of conditions and the j(]1u + +#include + +#include +#include +#include +#include + +namespace Key +{ + enum + { + SPACE = ' ', + TAB = '\t', + ENTER = '\n', + // Negative values, to avoid conflicts with higher character codes. + LEFT_ALT = -1000, + RIGHT_ALT, + LEFT_SHIFT, + RIGHT_SHIFT, + LEFT_CONTROL, + RIGHT_CONTROL, + LEFT_META, + RIGHT_META, + LEFT_SUPER, + RIGHT_SUPER, + INSERT, + HOME, + PAGE_UP, + DELETE, + END, + PAGE_DOWN, + ESCAPE, + CAPS_LOCK, + BACKSPACE, + F1, + F2, + F3, + F4, + F5, + F6, + F7, + F8, + F9, + F10, + F11, + F12, + F13, + F14, + F15, + PRINT_SCREEN, + SCROLL_LOCK, + PAUSE, + NUM_LOCK, + ALT_GR, + LEFT, + RIGHT, + UP, + DOWN + }; +} + +/** + * SDL implementation of Input. + */ +class SDLInput : public gcn::Input +{ +public: + + /** + * Constructor. + */ + SDLInput(); + + /** + * Pushes an SDL event. It should be called at least once per frame to + * update input with user input. + * + * @param event an event from SDL. + */ + virtual void pushInput(SDL_Event event); + + /** + * Polls all input. It exists for input driver compatibility. If you + * only use SDL and plan sticking with SDL you can safely ignore this + * function as it in the SDL case does nothing. + */ + virtual void _pollInput() { } + + + // Inherited from Input + + virtual bool isKeyQueueEmpty(); + + virtual gcn::KeyInput dequeueKeyInput(); + + virtual bool isMouseQueueEmpty(); + + virtual gcn::MouseInput dequeueMouseInput(); + +protected: + /** + * Converts a mouse button from SDL to a Guichan mouse button + * representation. + * + * @param button an SDL mouse button. + * @return a Guichan mouse button. + */ + int convertMouseButton(int button); + + /** + * Converts an SDL event key to a key value. + * + * @param event an SDL event with a key to convert. + * @return a key value. + * @see Key + */ + int convertKeyCharacter(SDL_Event event); + + std::queue mKeyInputQueue; + std::queue mMouseInputQueue; + + bool mMouseDown; + bool mMouseInWindow; +}; + +#endif -- cgit v1.2.3-60-g2f50