From 343d290f639646b9a3a90c9402dfc8e76989bdcb Mon Sep 17 00:00:00 2001 From: Jared Adams Date: Tue, 10 Mar 2009 09:29:15 -0600 Subject: Don't center the NPC interraction dialogs Use the last location the user gave instead. Also, do the same for the inventory dialog. --- src/gui/npcstringdialog.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/gui/npcstringdialog.cpp') diff --git a/src/gui/npcstringdialog.cpp b/src/gui/npcstringdialog.cpp index aec30826..525a73a0 100644 --- a/src/gui/npcstringdialog.cpp +++ b/src/gui/npcstringdialog.cpp @@ -39,6 +39,7 @@ extern NpcTextDialog *npcTextDialog; NpcStringDialog::NpcStringDialog(Network *network): Window(_("NPC Text Request")), mNetwork(network) { + setWindowName("NPCList"); mValueField = new TextField(""); gcn::Button *okButton = new Button(_("OK"), "ok", this); @@ -48,8 +49,6 @@ NpcStringDialog::NpcStringDialog(Network *network): place(1, 1, cancelButton); place(2, 1, okButton); reflowLayout(175, 0); - - setLocationRelativeTo(getParent()); } std::string NpcStringDialog::getValue() -- cgit v1.2.3-70-g09d2