From cec8045dcdad05d76141d4e27c8c9e72696ce7dc Mon Sep 17 00:00:00 2001 From: Jared Adams Date: Sun, 1 Aug 2010 22:05:46 -0600 Subject: Remove isActive methods from NPC dialogs and InventoryWindow Uses counts in PlayerInfo instead. Reviewed-by: Chuck Miller --- src/gui/npcpostdialog.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/gui/npcpostdialog.cpp') diff --git a/src/gui/npcpostdialog.cpp b/src/gui/npcpostdialog.cpp index 74173ae9..6bc79017 100644 --- a/src/gui/npcpostdialog.cpp +++ b/src/gui/npcpostdialog.cpp @@ -22,6 +22,7 @@ #include "gui/npcpostdialog.h" #include "eventmanager.h" +#include "playerinfo.h" #include "gui/widgets/button.h" #include "gui/widgets/label.h" @@ -79,11 +80,14 @@ NpcPostDialog::NpcPostDialog(int npcId): instances.push_back(this); setVisible(true); + + PlayerInfo::setNPCPostCount(PlayerInfo::getNPCPostCount() + 1); } NpcPostDialog::~NpcPostDialog() { instances.remove(this); + PlayerInfo::setNPCPostCount(PlayerInfo::getNPCPostCount() - 1); } void NpcPostDialog::action(const gcn::ActionEvent &event) -- cgit v1.2.3-70-g09d2