From 543166b9d50ebf06bfc83a32fb2bab3b366eb871 Mon Sep 17 00:00:00 2001 From: Ira Rice Date: Wed, 25 Feb 2009 10:29:34 -0700 Subject: Make sure that all dialogs are cleared on player death, not just the NPC text dialog. Signed-off-by: Ira Rice --- src/gui/npcintegerdialog.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/gui/npcintegerdialog.cpp') diff --git a/src/gui/npcintegerdialog.cpp b/src/gui/npcintegerdialog.cpp index d0a7c7be..9c49a630 100644 --- a/src/gui/npcintegerdialog.cpp +++ b/src/gui/npcintegerdialog.cpp @@ -70,6 +70,11 @@ int NpcIntegerDialog::getValue() return mValueField->getValue(); } +void NpcIntegerDialog::reset() +{ + mValueField->reset(); +} + void NpcIntegerDialog::action(const gcn::ActionEvent &event) { bool finish = false; -- cgit v1.2.3-70-g09d2