From a61c57070aa618ac749e4a90a2b83c0e3a15e5fd Mon Sep 17 00:00:00 2001 From: Thorbjørn Lindeijer Date: Tue, 31 Jul 2012 20:05:33 +0200 Subject: Some positioning changes in the game UI Moved player status bars to the top-right, next to the window menu. Used the layout for dynamic adjustments to screen resolution. --- src/gui/ministatuswindow.h | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) (limited to 'src/gui/ministatuswindow.h') diff --git a/src/gui/ministatuswindow.h b/src/gui/ministatuswindow.h index b4392b6f..a9939fcd 100644 --- a/src/gui/ministatuswindow.h +++ b/src/gui/ministatuswindow.h @@ -24,7 +24,9 @@ #include "eventlistener.h" -#include "gui/widgets/popup.h" +#include "gui/widgets/container.h" + +#include #include @@ -38,7 +40,9 @@ class TextPopup; * * \ingroup Interface */ -class MiniStatusWindow : public Popup, public EventListener +class MiniStatusWindow : public Container, + public EventListener, + public gcn::MouseListener { public: MiniStatusWindow(); @@ -49,8 +53,7 @@ class MiniStatusWindow : public Popup, public EventListener void logic(); // Updates icons - void draw(gcn::Graphics *graphics) - { drawChildren(graphics); } + void draw(gcn::Graphics *graphics); void mouseMoved(gcn::MouseEvent &mouseEvent); void mouseExited(gcn::MouseEvent &event); @@ -77,6 +80,4 @@ class MiniStatusWindow : public Popup, public EventListener std::vector mIcons; }; -extern MiniStatusWindow *miniStatusWindow; - #endif -- cgit v1.2.3-60-g2f50