From 54ac35bc5a1484757efeae9b342469b9a00fe2a2 Mon Sep 17 00:00:00 2001 From: Guillaume Melquiond Date: Thu, 18 Oct 2007 19:00:38 +0000 Subject: Removed player looks from generic beings. Prevented client termination on missing sprites. Merged weapon-type and attack-type fields for items. --- src/gui/minimap.cpp | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) (limited to 'src/gui/minimap.cpp') diff --git a/src/gui/minimap.cpp b/src/gui/minimap.cpp index a8e9dafd..f78447cd 100644 --- a/src/gui/minimap.cpp +++ b/src/gui/minimap.cpp @@ -26,6 +26,7 @@ #include "../being.h" #include "../beingmanager.h" #include "../graphics.h" +#include "../localplayer.h" #include "../resources/image.h" @@ -86,12 +87,13 @@ void Minimap::draw(gcn::Graphics *graphics) int dotSize = 2; switch (being->getType()) { - case Being::LOCALPLAYER: - dotSize = 3; - graphics->setColor(gcn::Color(61, 209, 52)); - break; - case Being::PLAYER: + if (being == player_node) + { + dotSize = 3; + graphics->setColor(gcn::Color(61, 209, 52)); + break; + } graphics->setColor(gcn::Color(61, 52, 209)); break; -- cgit v1.2.3-70-g09d2