From 36d28236321b6a2824ad4f394faeabbf79626808 Mon Sep 17 00:00:00 2001 From: Guillaume Melquiond Date: Tue, 31 Jul 2007 21:29:00 +0000 Subject: Removed legacy inventory code. Added display of equipment. --- src/gui/inventorywindow.cpp | 14 ++------------ 1 file changed, 2 insertions(+), 12 deletions(-) (limited to 'src/gui/inventorywindow.cpp') diff --git a/src/gui/inventorywindow.cpp b/src/gui/inventorywindow.cpp index 2018c75a..2ad35095 100644 --- a/src/gui/inventorywindow.cpp +++ b/src/gui/inventorywindow.cpp @@ -109,12 +109,7 @@ void InventoryWindow::action(const gcn::ActionEvent &event) if (event.getId() == "use") { if (item->isEquipment()) { - if (item->isEquipped()) { - player_node->unequipItem(item); - } - else { - player_node->equipItem(item); - } + player_node->equipItem(item); } else { player_node->useItem(item); @@ -215,12 +210,7 @@ void InventoryWindow::updateButtons() if ((item = mItems->getItem()) && item->isEquipment()) { - if (item->isEquipped()) { - mUseButton->setCaption("Unequip"); - } - else { - mUseButton->setCaption("Equip"); - } + mUseButton->setCaption("Equip"); } else { mUseButton ->setCaption("Use"); -- cgit v1.2.3-70-g09d2