From e7f9c983dd7a8d2aeb4b14e5621cef89ecc398f6 Mon Sep 17 00:00:00 2001 From: Bjørn Lindeijer Date: Sun, 19 Apr 2009 15:22:57 +0200 Subject: Made ItemContainer wrap items depending on its width again This is instead of taking a fixed number of rows and columns. The inventory and trade window are now resizable again. Other smaller changes: * Don't use bold font for the labels in the item container * Changed "(Eq)" back to "Eq." * Removed the ugly grid lines --- src/gui/inventorywindow.cpp | 14 ++++++++------ 1 file changed, 8 insertions(+), 6 deletions(-) (limited to 'src/gui/inventorywindow.cpp') diff --git a/src/gui/inventorywindow.cpp b/src/gui/inventorywindow.cpp index a808945e..50b0bd78 100644 --- a/src/gui/inventorywindow.cpp +++ b/src/gui/inventorywindow.cpp @@ -54,10 +54,12 @@ InventoryWindow::InventoryWindow(int invSize): mItemDesc(false) { setWindowName("Inventory"); - setResizable(false); + setResizable(true); setCloseButton(true); setDefaultSize(387, 307, ImageRect::CENTER); + setMinWidth(316); + setMinHeight(179); addKeyListener(this); std::string longestUseString = getFont()->getWidth(_("Equip")) > @@ -74,14 +76,14 @@ InventoryWindow::InventoryWindow(int invSize): mDropButton = new Button(_("Drop"), "drop", this); #ifdef TMWSERV_SUPPORT mSplitButton = new Button(_("Split"), "split", this); - mItems = new ItemContainer(player_node->getInventory(), 10, 5); + mItems = new ItemContainer(player_node->getInventory()); #else - mItems = new ItemContainer(player_node->getInventory(), 10, 10); + mItems = new ItemContainer(player_node->getInventory()); #endif mItems->addSelectionListener(this); - mInvenScroll = new ScrollArea(mItems); - mInvenScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); + gcn::ScrollArea *invenScroll = new ScrollArea(mItems); + invenScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); mTotalWeight = -1; mMaxWeight = -1; @@ -97,7 +99,7 @@ InventoryWindow::InventoryWindow(int invSize): place(1, 0, mWeightBar, 3); place(4, 0, mSlotsLabel).setPadding(3); place(5, 0, mSlotsBar, 2); - place(0, 1, mInvenScroll, 7).setPadding(3); + place(0, 1, invenScroll, 7).setPadding(3); place(0, 2, mUseButton); place(1, 2, mDropButton); #ifdef TMWSERV_SUPPORT -- cgit v1.2.3-70-g09d2