From 87f43f7621dda3071ba189df6975cd0a0595165a Mon Sep 17 00:00:00 2001 From: Dennis Friis Date: Thu, 6 Nov 2008 16:46:18 +0000 Subject: Have equipment tied into player inventory instead of keeping its own list of pointers to items. This ensures the ressource is up-to-date and avoids crashes on stale item pointers. --- src/gui/equipmentwindow.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/gui/equipmentwindow.h') diff --git a/src/gui/equipmentwindow.h b/src/gui/equipmentwindow.h index 99a3cc60..c853a039 100644 --- a/src/gui/equipmentwindow.h +++ b/src/gui/equipmentwindow.h @@ -25,6 +25,7 @@ #define _TMW_EQUIPMENT_H #include "window.h" +#include "../inventory.h" class Equipment; @@ -53,6 +54,7 @@ class EquipmentWindow : public Window private: Equipment *mEquipment; + Inventory *inventory; }; extern EquipmentWindow *equipmentWindow; -- cgit v1.2.3-70-g09d2