From 4cd69c6a9327108a07d282011c14562e57aa9e86 Mon Sep 17 00:00:00 2001 From: Eugenio Favalli Date: Tue, 27 Jun 2006 19:27:44 +0000 Subject: Equipment window now show all the slots, and adapted visible shirts to head (middle) equipments. --- src/gui/equipmentwindow.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/gui/equipmentwindow.cpp') diff --git a/src/gui/equipmentwindow.cpp b/src/gui/equipmentwindow.cpp index 1b9cfc55..fd979beb 100644 --- a/src/gui/equipmentwindow.cpp +++ b/src/gui/equipmentwindow.cpp @@ -39,7 +39,7 @@ EquipmentWindow::EquipmentWindow(Equipment *equipment): Window("Equipment"), mEquipment(equipment) { setWindowName("Equipment"); - setDefaultSize(5, 230, 200, 90); + setDefaultSize(5, 230, 200, 120); loadWindowState(); mItemset = ResourceManager::getInstance()->createSpriteset( @@ -63,7 +63,7 @@ void EquipmentWindow::draw(gcn::Graphics *graphics) // Rectangles around items are black graphics->setColor(gcn::Color(0, 0, 0)); - for (int i = 0; i < 8; i++) { + for (int i = 0; i < EQUIPMENT_SIZE; i++) { graphics->drawRectangle(gcn::Rectangle(10 + 36 * (i % 4), 36 * (i / 4) + 25, 32, 32)); -- cgit v1.2.3-70-g09d2