From 7f8f7bcd329e62d240914686b01a9cd68624309c Mon Sep 17 00:00:00 2001 From: Ira Rice Date: Mon, 12 Jan 2009 15:41:10 -0700 Subject: Some rather pedantic changes. Unified all naming for emoticons in the code so that only one term is used everywhere (to simplify maintainability), as well as corrected several variable names and comments where there was copy/pasted code, but it wasn't corrected. Also moved emote shortcuts back to where they were originally, to reduce player confusion when the next build comes around. Signed-off-by: Ira Rice --- src/gui/emotecontainer.cpp | 171 +++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 171 insertions(+) create mode 100644 src/gui/emotecontainer.cpp (limited to 'src/gui/emotecontainer.cpp') diff --git a/src/gui/emotecontainer.cpp b/src/gui/emotecontainer.cpp new file mode 100644 index 00000000..c3e20c41 --- /dev/null +++ b/src/gui/emotecontainer.cpp @@ -0,0 +1,171 @@ +/* + * Aethyra + * Copyright 2009 Aethyra Development Team + * + * This file is part of Aethyra. + * + * Aethyra is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * Aethyra is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Aethyra; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include +#include + +#include "emotecontainer.h" +#include "emoteshortcut.h" + +#include "../configuration.h" +#include "../graphics.h" +#include "../log.h" + +#include "../resources/image.h" +#include "../resources/iteminfo.h" +#include "../resources/resourcemanager.h" + +#include "../utils/gettext.h" +#include "../utils/tostring.h" + +const int EmoteContainer::gridWidth = 34; // emote icon width + 4 +const int EmoteContainer::gridHeight = 36; // emote icon height + 4 + +static const int NO_EMOTE = -1; + +EmoteContainer::EmoteContainer(): + mSelectedEmoteIndex(NO_EMOTE) +{ + ResourceManager *resman = ResourceManager::getInstance(); + + mEmoteImg = resman->getImageSet("graphics/sprites/emotions.png", 30, 32); + if (!mEmoteImg) logger->error(_("Unable to load emotions")); + + mSelImg = resman->getImage("graphics/gui/selection.png"); + if (!mSelImg) logger->error(_("Unable to load selection.png")); + + mSelImg->setAlpha(config.getValue("guialpha", 0.8)); + + mMaxEmote = mEmoteImg->size(); + + addMouseListener(this); + addWidgetListener(this); +} + +EmoteContainer::~EmoteContainer() +{ + if (mEmoteImg) + { + mEmoteImg->decRef(); + mEmoteImg = NULL; + } + if (!mSelImg) + { + mSelImg->decRef(); + mSelImg = NULL; + } +} + +void EmoteContainer::draw(gcn::Graphics *graphics) +{ + int columns = getWidth() / gridWidth; + + // Have at least 1 column + if (columns < 1) + { + columns = 1; + } + + for (int i = 0; i < mMaxEmote ; i++) + { + int emoteX = ((i) % columns) * gridWidth; + int emoteY = ((i) / columns) * gridHeight; + + // Draw emote icon + static_cast(graphics)->drawImage( + mEmoteImg->get(i), emoteX, emoteY); + + // Draw selection image below selected item + if (mSelectedEmoteIndex == i) + { + static_cast(graphics)->drawImage( + mSelImg, emoteX, emoteY); + } + } +} + +void EmoteContainer::widgetResized(const gcn::Event &event) +{ + recalculateHeight(); +} + +void EmoteContainer::recalculateHeight() +{ + int cols = getWidth() / gridWidth; + + if (cols < 1) + cols = 1; + + const int rows = (mMaxEmote / cols) + (mMaxEmote % cols > 0 ? 1 : 0); + const int height = rows * gridHeight + 8; + if (height != getHeight()) + setHeight(height); +} + +int EmoteContainer::getSelectedEmote() +{ + if (mSelectedEmoteIndex == NO_EMOTE) + return 0; + + return 1 + mSelectedEmoteIndex; +} + +void EmoteContainer::selectNone() +{ + setSelectedEmoteIndex(NO_EMOTE); +} + +void EmoteContainer::setSelectedEmoteIndex(int index) +{ + if (index < 0 || index >= mMaxEmote ) + mSelectedEmoteIndex = NO_EMOTE; + else + mSelectedEmoteIndex = index; +} + +void EmoteContainer::distributeValueChangedEvent() +{ + gcn::SelectionEvent event(this); + std::list::iterator i_end = mListeners.end(); + std::list::iterator i; + + for (i = mListeners.begin(); i != i_end; ++i) + { + (*i)->valueChanged(event); + } +} + +void EmoteContainer::mousePressed(gcn::MouseEvent &event) +{ + int button = event.getButton(); + if (button == gcn::MouseEvent::LEFT || button == gcn::MouseEvent::RIGHT) + { + int columns = getWidth() / gridWidth; + int mx = event.getX(); + int my = event.getY(); + int index = mx / gridWidth + ((my / gridHeight) * columns); + if (index < mMaxEmote) + { + setSelectedEmoteIndex(index); + emoteShortcut->setEmoteSelected(index + 1); + } + } +} -- cgit v1.2.3-70-g09d2