From a732939da33ce9b5ae71cc0f37587a28ec1f0eaf Mon Sep 17 00:00:00 2001 From: Eugenio Favalli Date: Sat, 13 Jan 2007 11:25:11 +0000 Subject: Fixed mouse coordinates display in debug window --- src/gui/debugwindow.cpp | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) (limited to 'src/gui/debugwindow.cpp') diff --git a/src/gui/debugwindow.cpp b/src/gui/debugwindow.cpp index c44ac1d1..24bd779c 100644 --- a/src/gui/debugwindow.cpp +++ b/src/gui/debugwindow.cpp @@ -28,6 +28,8 @@ #include #include "button.h" +#include "gui.h" +#include "viewport.h" #include "../game.h" #include "../engine.h" @@ -72,15 +74,15 @@ DebugWindow::logic() // Get the current mouse position int mouseX, mouseY; SDL_GetMouseState(&mouseX, &mouseY); - //int mouseTileX = mouseX / 32 + camera_x; - //int mouseTileY = mouseY / 32 + camera_y; + int mouseTileX = mouseX / 32 + viewport->getCameraX(); + int mouseTileY = mouseY / 32 + viewport->getCameraY(); mFPSLabel->setCaption("[" + toString(fps) + " FPS"); mFPSLabel->adjustSize(); - //mTileMouseLabel->setCaption("[Mouse: " + - // toString(mouseTileX) + ", " + toString(mouseTileY) + "]"); - //mTileMouseLabel->adjustSize(); + mTileMouseLabel->setCaption("[Mouse: " + + toString(mouseTileX) + ", " + toString(mouseTileY) + "]"); + mTileMouseLabel->adjustSize(); Map *currentMap = engine->getCurrentMap(); if (currentMap != NULL) -- cgit v1.2.3-70-g09d2