From 555e68e24f2bb7d38f7ce52ce9a43198c0ccedec Mon Sep 17 00:00:00 2001 From: Ira Rice Date: Wed, 4 Feb 2009 11:46:03 -0700 Subject: Went through the gui folder and revised the include statements to not include anything not needed by that specific widget or window. This appears to have cleaned up system performance a bit on my current setup, where it went from idling on 45% in game with opengl down to 30% now. Also moved iptostring to the tostring header, as importing all of network.h is a little overkill to use that function, and it goes along with the basic functions that are in that header file anyways. TODO: find out a way to get rid of warnings when a class doesn't use this function. Signed-off-by: Ira Rice --- src/gui/char_select.h | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) (limited to 'src/gui/char_select.h') diff --git a/src/gui/char_select.h b/src/gui/char_select.h index 5d4ecfa8..23de061d 100644 --- a/src/gui/char_select.h +++ b/src/gui/char_select.h @@ -26,9 +26,8 @@ #include "window.h" -#include "../guichanfwd.h" -#include "../lockedarray.h" #include "../being.h" +#include "../lockedarray.h" class LocalPlayer; class Network; @@ -109,14 +108,12 @@ class CharCreateDialog : public Window, public gcn::ActionListener */ ~CharCreateDialog(); - void - action(const gcn::ActionEvent &event); + void action(const gcn::ActionEvent &event); /** * Unlocks the dialog, enabling the create character button again. */ - void - unlock(); + void unlock(); private: /** -- cgit v1.2.3-70-g09d2