From 197b684831c9701635fd140bbb06a6c2b3f0fcc7 Mon Sep 17 00:00:00 2001 From: Bjørn Lindeijer Date: Sun, 12 Dec 2004 16:18:13 +0000 Subject: Chat input field to Guichan. --- src/graphic/graphic.cpp | 69 +++++++++++++++++++++++++++++++++++-------------- 1 file changed, 49 insertions(+), 20 deletions(-) (limited to 'src/graphic/graphic.cpp') diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp index 401e9bc9..184ede63 100644 --- a/src/graphic/graphic.cpp +++ b/src/graphic/graphic.cpp @@ -23,6 +23,7 @@ #include "graphic.h" #include "2xsai.h" +#include "../gui/gui.h" #include "../gui/setup.h" #define TILESET_W 480 @@ -41,8 +42,7 @@ DATAFILE *tileset; char itemCurrenyQ[10] = "0"; //char page_num; int map_x, map_y, camera_x, camera_y; -DIALOG_PLAYER *chat_player, *npc_player, *skill_player, *buy_sell_player, *buy_player, *sell_player, *stats_player, *skill_list_player, *npc_list_player; -char speech[255] = ""; +DIALOG_PLAYER *npc_player, *skill_player, *buy_sell_player, *buy_player, *sell_player, *stats_player, *skill_list_player, *npc_list_player; char npc_text[1000] = ""; char statsString2[255] = "n/a"; char skill_points[10] = ""; @@ -53,6 +53,21 @@ bool show_skill_dialog = false; bool show_skill_list_dialog = false; char npc_button[10] = "Close"; +gcn::TextField *chatInput; + +void ChatListener::action(const std::string& eventId) +{ + if (eventId == "chatinput") { + std::string message = chatInput->getText(); + + if (message.length() > 0) { + chatlog.chat_send(char_info[0].name, message.c_str()); + chatInput->setText(""); + } + } +} + + SPRITESET *new_tileset, *new_playerset, *new_npcset, *new_emotionset, *new_monsterset; DIALOG npc_dialog[] = { @@ -106,11 +121,12 @@ DIALOG skill_list_dialog[] = { { NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL } }; +/* DIALOG chat_dialog[] = { - /* (dialog proc) (x) (y) (w) (h) (fg) (bg) (key) (flags) (d1) (d2) (dp) (dp2) (dp3) */ { tmw_edit_proc, 0, 574, 592, 25, 0, 0, 'c', 0, 90, 0, speech, NULL, NULL }, { NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL } }; +*/ DIALOG npc_list_dialog[] = { /* (dialog proc) (x) (y) (w) (h) (fg) (bg) (key) (flags) (d1) (d2) (dp) (dp2) (dp3) */ @@ -197,18 +213,29 @@ BITMAP *load_graphic_file(char *filename) { } void init_graphic() { - //tileset = load_datafile("./data/graphic/desert.dat"); - //if(!tileset)error("Unable to load tileset datafile"); - //buffer = create_bitmap(SCREEN_W/2, SCREEN_H/2); - //double_buffer = create_bitmap(SCREEN_W, SCREEN_H); - - alfont_set_font_size(gui_font, 16); - clear_bitmap(screen); - chat_background = create_bitmap(592, 100); - clear_to_color(chat_background, makecol(0,0,0)); - - // Initialize gui - chat_player = init_dialog(chat_dialog, -1); + //tileset = load_datafile("./data/graphic/desert.dat"); + //if(!tileset)error("Unable to load tileset datafile"); + //buffer = create_bitmap(SCREEN_W/2, SCREEN_H/2); + //double_buffer = create_bitmap(SCREEN_W, SCREEN_H); + + alfont_set_font_size(gui_font, 16); + clear_bitmap(screen); + chat_background = create_bitmap(592, 100); + clear_to_color(chat_background, makecol(0,0,0)); + + // Initialize gui + + // Create chat input field + chatInput = new gcn::TextField(); + chatInput->setPosition(0, SCREEN_H - chatInput->getHeight()); + chatInput->setWidth(592); + + ChatListener *chatListener = new ChatListener(); + chatInput->setEventId("chatinput"); + chatInput->addActionListener(chatListener); + + guiTop->add(chatInput); + npc_player = init_dialog(npc_dialog, -1); position_dialog(npc_dialog, 300, 200); skill_player = init_dialog(skill_dialog, -1); @@ -410,7 +437,11 @@ new_tileset->spriteset[0]->draw(vbuffer, 0, 0); SuperEagle(vbuffer, vpage[page_num], 0, 0, 0, 0, 400, 300); textprintf_ex(vpage[page_num], font, 0, 0, makecol(255,255,255), -1, "[%i fps]", fps); - + + // Update GUI + guiGraphics->setTarget(vpage[page_num]); + gui_update(NULL); + // Draw player speech node = get_head(); while(node) { @@ -435,7 +466,6 @@ new_tileset->spriteset[0]->draw(vbuffer, 0, 0); draw_trans_sprite(vpage[page_num], chat_background, 0, SCREEN_H-125); chatlog.chat_draw(vpage[page_num], 8, gui_font); - gui_update(chat_player); switch(show_npc_dialog) { case 1: @@ -881,7 +911,6 @@ new_tileset->spriteset[0]->draw(vbuffer, 0, 0); } void exit_graphic() { - shutdown_dialog(npc_player); - shutdown_dialog(chat_player); - shutdown_dialog(skill_player); + shutdown_dialog(npc_player); + shutdown_dialog(skill_player); } -- cgit v1.2.3-70-g09d2