From 222f8a034707e8f57dc0e4795462af610a911d75 Mon Sep 17 00:00:00 2001 From: Eugenio Favalli Date: Mon, 11 Apr 2005 08:08:21 +0000 Subject: Now damage and speech times are fps independent and if they're displayed is checked in logic I also centered the speech above the player --- src/game.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/game.h') diff --git a/src/game.h b/src/game.h index be4853ae..96c6ca5c 100644 --- a/src/game.h +++ b/src/game.h @@ -98,6 +98,6 @@ int get_packet_length(short); * Returns elapsed time. (Warning: very unsafe function, it supposes the delay * is always < 10 seconds) */ -short get_elapsed_time(short start_time); +int get_elapsed_time(int start_time); #endif -- cgit v1.2.3-60-g2f50