From ee15a808a1e0d36167f80d9f96147103ba5583de Mon Sep 17 00:00:00 2001 From: Guillaume Melquiond Date: Sat, 27 Oct 2007 09:03:13 +0000 Subject: Made it compile with GCC 4.3 --- src/game.cpp | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'src/game.cpp') diff --git a/src/game.cpp b/src/game.cpp index 53874f4d..b4887f5b 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -684,24 +684,24 @@ void Game::handleInput() unsigned char direction = 0; // Translate pressed keys to movement and direction - if ( keyboard.isKeyActive(keyboard.KEY_MOVE_UP) || - joystick && joystick->isUp()) + if (keyboard.isKeyActive(keyboard.KEY_MOVE_UP) || + (joystick && joystick->isUp())) { direction |= Being::UP; } - else if ( keyboard.isKeyActive(keyboard.KEY_MOVE_DOWN) || - joystick && joystick->isDown()) + else if (keyboard.isKeyActive(keyboard.KEY_MOVE_DOWN) || + (joystick && joystick->isDown())) { direction |= Being::DOWN; } - if ( keyboard.isKeyActive(keyboard.KEY_MOVE_LEFT) || - joystick && joystick->isLeft()) + if (keyboard.isKeyActive(keyboard.KEY_MOVE_LEFT) || + (joystick && joystick->isLeft())) { direction |= Being::LEFT; } - else if ( keyboard.isKeyActive(keyboard.KEY_MOVE_RIGHT) || - joystick && joystick->isRight()) + else if (keyboard.isKeyActive(keyboard.KEY_MOVE_RIGHT) || + (joystick && joystick->isRight())) { direction |= Being::RIGHT; } -- cgit v1.2.3-70-g09d2