From decb141cc131cfd5f7e44e1ac4ca9e1e6525e686 Mon Sep 17 00:00:00 2001 From: Bjørn Lindeijer Date: Mon, 10 Oct 2005 02:24:56 +0000 Subject: Always compile with debug window and hide it on startup. Also added fading out effect on damage font (only works in OpenGL). --- src/game.cpp | 23 ++++++----------------- 1 file changed, 6 insertions(+), 17 deletions(-) (limited to 'src/game.cpp') diff --git a/src/game.cpp b/src/game.cpp index 8b952ebd..8d5d0cf8 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -67,10 +67,7 @@ #include "gui/status.h" #include "gui/ministatus.h" #include "gui/trade.h" - -#ifdef DEBUG #include "gui/debugwindow.h" -#endif #include "net/messagein.h" #include "net/messageout.h" @@ -120,9 +117,7 @@ TradeWindow *tradeWindow; //BuddyWindow *buddyWindow; HelpWindow *helpWindow; PopupMenu *popupMenu; -#ifdef DEBUG DebugWindow *debugWindow; -#endif Inventory *inventory = NULL; @@ -223,9 +218,8 @@ void createGuiWindows() //buddyWindow = new BuddyWindow(); helpWindow = new HelpWindow(); popupMenu = new PopupMenu(); -#ifdef DEBUG debugWindow = new DebugWindow(); -#endif + // Initialize window positions int screenW = graphics->getWidth(); int screenH = graphics->getHeight(); @@ -259,9 +253,8 @@ void createGuiWindows() //buddyWindow->setVisible(false); helpWindow->setVisible(false); popupMenu->setVisible(false); -#ifdef DEBUG - debugWindow->setVisible(true); -#endif + debugWindow->setVisible(false); + // Do not focus any text field gui->focusNone(); } @@ -291,9 +284,7 @@ void destroyGuiWindows() //delete buddyWindow; delete helpWindow; delete popupMenu; -#ifdef DEBUG delete debugWindow; -#endif } void do_init() @@ -649,14 +640,12 @@ void do_input() setupWindow->requestMoveToTop(); used = true; break; -#ifdef DEBUG + // Debug window case SDLK_d: - debugWindow->setVisible(!debugWindow->isVisible()); - if (debugWindow->isVisible()) debugWindow->requestMoveToTop(); - used = true; + requestedWindow = debugWindow; break; -#endif + // screenshot (picture, hence the p) case SDLK_p: { -- cgit v1.2.3-70-g09d2