From d8d9232a67a03548b827bdb0515fe7a620a488f8 Mon Sep 17 00:00:00 2001 From: Jared Adams Date: Sun, 15 Aug 2010 21:28:10 -0600 Subject: Move more to the event system Most of Net::InventoryHandler is now done through events. The ActorSpriteManager was also replaced by events. A few odds and ends were taken care of too. Reviewed-by: Bertram --- src/game.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/game.cpp') diff --git a/src/game.cpp b/src/game.cpp index 8d6440b7..9035ba6a 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -203,6 +203,8 @@ static void destroyGuiWindows() del_0(specialsWindow) del_0(socialWindow) + Mana::Event::trigger("NPC", "CloseAll"); // Cleanup remaining NPC dialogs + Mana::Event::trigger("Game", "GuiWindowsUnloaded"); } @@ -260,6 +262,8 @@ Game::Game(): Game::~Game() { + Mana::Event::trigger("Game", "Destructing"); + delete mWindowMenu; destroyGuiWindows(); -- cgit v1.2.3-70-g09d2