From cf4a6be42ce03dde0caea52032f0403f3f96781a Mon Sep 17 00:00:00 2001 From: Bjørn Lindeijer Date: Mon, 17 Jan 2005 21:19:42 +0000 Subject: Improve key input some more. --- src/game.cpp | 186 ++++++++++++++++++----------------------------------------- 1 file changed, 57 insertions(+), 129 deletions(-) (limited to 'src/game.cpp') diff --git a/src/game.cpp b/src/game.cpp index af7e592b..990a139b 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -164,19 +164,18 @@ void do_exit() { void do_input() { - // Get the state of the keyboard keys - Uint8* keys; - keys = SDL_GetKeyState(NULL); - // Events SDL_Event event; while (SDL_PollEvent(&event)) { + bool used = false; + // For discontinuous keys - if ( event.type == SDL_KEYDOWN ) + if (event.type == SDL_KEYDOWN) { + SDL_keysym keysym = event.key.keysym; - if ( (event.key.keysym.sym == SDLK_F5) && action_time) + if ((keysym.sym == SDLK_F5) && action_time) { if (player_node->action == STAND) action(2, 0); @@ -186,28 +185,45 @@ void do_input() } // Emotions, Skill dialog - if ( event.key.keysym.mod == KMOD_ALT && action_time) + if (keysym.mod & KMOD_ALT && action_time) { - if (player_node->emotion == 0) + if (player_node->emotion == 0) { unsigned char emotion = 0; - if (event.key.keysym.sym == SDLK_1) emotion = 1; - else if (event.key.keysym.sym == SDLK_2) emotion = 2; - else if (event.key.keysym.sym == SDLK_3) emotion = 3; - else if (event.key.keysym.sym == SDLK_4) emotion = 4; - else if (event.key.keysym.sym == SDLK_5) emotion = 5; - else if (event.key.keysym.sym == SDLK_6) emotion = 6; - else if (event.key.keysym.sym == SDLK_7) emotion = 7; - else if (event.key.keysym.sym == SDLK_8) emotion = 8; - else if (event.key.keysym.sym == SDLK_9) emotion = 9; - else if (event.key.keysym.sym == SDLK_0) emotion = 10; + if (keysym.sym == SDLK_1) emotion = 1; + else if (keysym.sym == SDLK_2) emotion = 2; + else if (keysym.sym == SDLK_3) emotion = 3; + else if (keysym.sym == SDLK_4) emotion = 4; + else if (keysym.sym == SDLK_5) emotion = 5; + else if (keysym.sym == SDLK_6) emotion = 6; + else if (keysym.sym == SDLK_7) emotion = 7; + else if (keysym.sym == SDLK_8) emotion = 8; + else if (keysym.sym == SDLK_9) emotion = 9; + else if (keysym.sym == SDLK_0) emotion = 10; if (emotion != 0) { WFIFOW(0) = net_w_value(0x00bf); WFIFOB(2) = emotion; WFIFOSET(3); action_time = false; + used = true; } } + + } + + if (keysym.mod & KMOD_ALT) { + if (keysym.sym == SDLK_i) { + inventoryWindow->setVisible(!inventoryWindow->isVisible()); + used = true; + } + else if (keysym.sym == SDLK_s) { + statsWindow->setVisible(!statsWindow->isVisible()); + used = true; + } + else if (keysym.sym == SDLK_k) { + skillDialog->setVisible(!skillDialog->isVisible()); + used = true; + } } if (event.key.keysym.sym == SDLK_ESCAPE) @@ -215,9 +231,9 @@ void do_input() state = EXIT; } - if (event.key.keysym.sym == SDLK_f) + if (keysym.sym == SDLK_f) { - if (event.key.keysym.mod & KMOD_CTRL) + if (keysym.mod & KMOD_CTRL) { // Works with X11 only? SDL_WM_ToggleFullScreen(screen); @@ -225,16 +241,16 @@ void do_input() } } // End key down - if ( event.button.type == SDL_MOUSEBUTTONDOWN ) + if (event.button.type == SDL_MOUSEBUTTONDOWN) { - if ( event.button.button == 3 ) + if (event.button.button == 3) { // We click the right button // NPC Call int npc_x = event.motion.x / 32 + camera_x; int npc_y = event.motion.y / 32 + camera_y; int id = find_npc(npc_x, npc_y); - if (id != 0) + if (id != 0) { WFIFOW(0) = net_w_value(0x0090); WFIFOL(2) = net_l_value(id); @@ -246,21 +262,27 @@ void do_input() } - // Push input to GUI - guiInput->pushInput(event); + // Push input to GUI when not used + if (!used) { + guiInput->pushInput(event); + } } // End while - if (walk_status == 0 && player_node->action != DEAD) + // Get the state of the keyboard keys + Uint8* keys; + keys = SDL_GetKeyState(NULL); + + if (walk_status == 0 && player_node->action != DEAD) { int x = player_node->x; int y = player_node->y; - if ( keys[SDLK_UP] || keys[SDLK_KP8] ) + if (keys[SDLK_UP] || keys[SDLK_KP8]) { // UP - if (get_walk(x, y - 1) != 0) + if (get_walk(x, y - 1) != 0) { walk(x, y-1, NORTH); walk_status = 1; @@ -273,10 +295,10 @@ void do_input() } else player_node->direction = NORTH; } - else if ( keys[SDLK_DOWN] || keys[SDLK_KP2] ) + else if (keys[SDLK_DOWN] || keys[SDLK_KP2]) { // Down - if (get_walk(x, y + 1) != 0) + if (get_walk(x, y + 1) != 0) { walk(x, y + 1, SOUTH); walk_status = 1; @@ -288,8 +310,8 @@ void do_input() player_node->direction = SOUTH; } else player_node->direction = SOUTH; - } - else if ( keys[SDLK_LEFT] || keys[SDLK_KP4] ) + } + else if (keys[SDLK_LEFT] || keys[SDLK_KP4]) { if (get_walk(x - 1, y) != 0) { walk(x - 1, y, WEST); @@ -303,7 +325,7 @@ void do_input() } else player_node->direction = WEST; } - else if ( keys[SDLK_RIGHT] || keys[SDLK_KP6] ) + else if (keys[SDLK_RIGHT] || keys[SDLK_KP6]) { if (get_walk(x + 1, y) != 0) { walk(x + 1, y, EAST); @@ -318,9 +340,9 @@ void do_input() else player_node->direction = EAST; } - if (player_node->action == STAND) + if (player_node->action == STAND) { - if ( keys[SDLK_LCTRL]) + if (keys[SDLK_LCTRL]) { player_node->action = ATTACK; attack(player_node->x, @@ -335,67 +357,6 @@ void do_input() // Old version /* - if (walk_status == 0 && player_node->action != DEAD) { - int x = player_node->x; - int y = player_node->y; - - if (key[KEY_8_PAD] || key[KEY_UP]) { - if (get_walk(x, y - 1) != 0) { - walk(x, y-1, NORTH); - walk_status = 1; - src_x = x; - src_y = y; - player_node->action = WALK; - player_node->tick_time = tick_time; - player_node->y = y - 1; - player_node->direction = NORTH; - } else player_node->direction = NORTH; - } else if (key[KEY_2_PAD] || key[KEY_DOWN]) { - if (get_walk(x, y + 1) != 0) { - walk(x, y + 1, SOUTH); - walk_status = 1; - src_x = x; - src_y = y; - player_node->action = WALK; - player_node->tick_time = tick_time; - player_node->y = y + 1; - player_node->direction = SOUTH; - } else player_node->direction = SOUTH; - } else if (key[KEY_4_PAD] || key[KEY_LEFT]) { - if (get_walk(x - 1, y) != 0) { - walk(x - 1, y, WEST); - walk_status = 1; - src_x = x; - src_y = y; - player_node->action = WALK; - player_node->tick_time = tick_time; - player_node->x = x - 1; - player_node->direction = WEST; - } else player_node->direction = WEST; - } else if (key[KEY_6_PAD] || key[KEY_RIGHT]) { - if (get_walk(x + 1, y) != 0) { - walk(x + 1, y, EAST); - walk_status = 1; - src_x = x; - src_y = y; - player_node->action = WALK; - player_node->tick_time = tick_time; - player_node->x = x + 1; - player_node->direction = EAST; - } else player_node->direction = EAST; - } - } - - if (player_node->action == STAND) { - if (key[KEY_LCONTROL]) { - player_node->action = ATTACK; - attack(player_node->x, - player_node->y, - player_node->direction); - player_node->tick_time = tick_time; - } - } - if (key[KEY_F5] && action_time) { if (player_node->action == STAND) action(2, 0); @@ -443,29 +404,8 @@ void do_input() */ } -bool handle_key(int unicode, int scancode) -{ - - // Events - SDL_Event event; - while (SDL_PollEvent(&event) ) - { // For discontinuous keys - if ( event.type == SDL_KEYDOWN ) - { - if ( event.key.keysym.sym == SDLK_ESCAPE ) - { - // We quit - state = EXIT; - return true; - } - } - } - /* switch (scancode) { - case KEY_ESC: - state = EXIT; - return true; case KEY_F1: save_bitmap("./data/graphic/screenshot.bmp", buffer, NULL); return true; @@ -491,22 +431,10 @@ bool handle_key(int unicode, int scancode) if (key_shifts & KB_ALT_FLAG) { switch (scancode) { - case KEY_I: - inventoryWindow->setVisible(!inventoryWindow->isVisible()); - return true; - case KEY_S: - statsWindow->setVisible(!statsWindow->isVisible()); - return true; - case KEY_K: - skillDialog->setVisible(!skillDialog->isVisible()); - return true; } } */ - return false; -} - int get_packet_length(short id) { int len = get_length(id); if (len == -1)len = RFIFOW(2); -- cgit v1.2.3-70-g09d2